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by djugei
Wed Nov 27, 2024 12:59 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 14999

Re: [2.0.15] Demolishers take a disproportionate amount of cpu time


We’ve identified the reason they’re taking as much CPU time as they are but we haven’t had time to work on them yet. Crashes, desyncs, and other game features not working correctly have taken priority.


hey totally understand that priorization, but just to be clear: this is almost the entire ...
by djugei
Sun Nov 10, 2024 5:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 14999

Re: [2.0.15] Demolishers take a disproportionate amount of cpu time

thanks for providing an example, here is the original one, it still has the same issue even though vulcanus is more round.

first upload did not work out, so i deleted surfaces and blueprints, its about half the size now and the upload worked.
by djugei
Thu Nov 07, 2024 9:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 14999

[Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time

Space Age has somewhat bad performance on my device, so i investigated a bit.
the show-entity-time-usage debug view shows that a disproportionate amount of time is used for AsteroidCollector and SmokeWithTrigger, additionally a big amount of time is used for Inserter.
This is about SmokeWithTrigger ...

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