Search found 2 matches
- Wed Dec 11, 2024 5:02 pm
- Forum: Assigned
- Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
- Replies: 6
- Views: 1093
Re: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
The issue is that when you bind to an IPv6 address, the IPv4 socket is never opened, so making requests to IPv4 addresses won't work.
In that case, how should I be able to bind to both or is that not supported at all?
It does seem that the pingbong servers are IPv4-only, but due to the nature ...
- Thu Nov 07, 2024 5:25 am
- Forum: Assigned
- Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
- Replies: 6
- Views: 1093
[raiguard] [2.0.14] IPv6 binding fails when using bind address ::
When using --bind :: the game crashes? I don't think it should crash as that's perfectly valid bind address to use in most apps. Otherwise the game doesn't appear to bind on IPv6.
Server logs:
0.000 2024-11-07 05:19:02; Factorio 2.0.14 (build 79988, linux64, headless, space-age)
0.000 Operating ...
Server logs:
0.000 2024-11-07 05:19:02; Factorio 2.0.14 (build 79988, linux64, headless, space-age)
0.000 Operating ...