Search found 4 matches

by gigahurts
Sun Nov 10, 2024 5:35 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 3672

Re: Train interrupt "Destination full or no path" question

But maybe this interrupt condition (or all interrupts in general?) should have an option you can check or clear to control whether the train skips the current "next stop" in its schedule when firing the interrupt? Or "Destination full or no path" could be split or duplicated int...
by gigahurts
Thu Nov 07, 2024 2:00 am
Forum: Gameplay Help
Topic: Train interrupts skip stations
Replies: 10
Views: 950

Re: Train interrupts skip stations

Seems related to this existing post: 117344
by gigahurts
Thu Nov 07, 2024 1:41 am
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 3672

Re: Train interrupt "Destination full or no path" question

Definitely agree that this feels like a bug. It seems to me like the following is happening: 1. The train finishes its wait condition at the loading station 2. The train evaluates the next station on its schedule, and determines that station is full. 3. The train considers the unloading station to b...

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