Search found 6 matches

by Wizatek
Sun Aug 02, 2026 10:25 am
Forum: Ideas and Suggestions
Topic: Add Target priorities to artillery
Replies: 4
Views: 1160

Re: Add Target priorities to artillery

+1, we need filters just like with all other turrets.

In modded games, where you have different types of nests, worms and other enemy structures you may have to filter what type of structures you want to attack.
For example if you load a modded "napalm shell" you dont want to target that at "fire ...
by Wizatek
Mon Jul 06, 2026 6:51 am
Forum: Modding interface requests
Topic: Add custom spoilage categories
Replies: 23
Views: 1827

Re: Add custom spoilage categories

Spoilage categories would interface well with other not yet implemented mod mechanics so that you could have "refrigerators" for biological spoilage, or "incubators" for hatching type spoilage, or other interactions that should differ between those types.

Edit: nevermind I guess both examples ...
by Wizatek
Sun Jun 07, 2026 7:00 pm
Forum: Implemented mod requests
Topic: Add ability to loss quality level when crafting.
Replies: 5
Views: 582

Re: Add ability to loss quality level when crafting.

BraveCaperCat wrote: Sun Jun 07, 2026 3:25 pm I feel like this could be implemented in a better way. Instead of a quality_loss property, we'd add a can_reduce_quality property of type bool.
Yes, that's exactly what I meant with the second part of my post.
by Wizatek
Sat Jun 06, 2026 9:20 pm
Forum: Implemented mod requests
Topic: Add ability to loss quality level when crafting.
Replies: 5
Views: 582

Re: Add ability to loss quality level when crafting.

I like that your suggestion would allow for some interesting twists with the quality mechanic. Earlier I was just thinking of an early game modded building with quality loss to "downcycle" excess quality components. Somewhat like an inverse of a recycler with quality modules.

With your method, you ...
by Wizatek
Sat Jun 06, 2026 7:48 pm
Forum: Modding interface requests
Topic: Custom quality scaling for science packs
Replies: 2
Views: 389

Custom quality scaling for science packs

TLDR
I would like a custom maths expression for how much the science durability value of each science pack changes, when the quality of the pack is increased.

Suggestion
Currently each level of quality adds +100% durability to the science pack. durability = 1 + (quality_level)
I would like a ...
by Wizatek
Wed Nov 06, 2024 1:42 pm
Forum: Ideas and Suggestions
Topic: Land Mines not counting towards "building destroyed"
Replies: 9
Views: 5595

Re: Land Mines not counting towards "building destroyed"

Perhaps overlooked, but the alert is quite annoying anytime flamethrower turrets are destroying landmines. It's not just biters that "attack" the mines.

Go to advanced search