Search found 11 matches
- Fri Jan 17, 2025 5:11 pm
- Forum: Modding interface requests
- Topic: Request to enable/disable building of a ghost
- Replies: 0
- Views: 211
Request to enable/disable building of a ghost
After building bigger in factorio i ran into the need of having better methods of planning a factories design without actually building it and have bots deliver everything, but once the map is covered with roboports this is annoying to accomplish. With 2.x a lot of labs mods broke so i looked into ...
- Fri Jan 17, 2025 4:34 pm
- Forum: Modding help
- Topic: Selector combinator option
- Replies: 2
- Views: 367
Selector combinator option
I want to have functionality where i can do a min/max operation based on comparing the green and red source. Is it possible to extend the options of that combinator at all?
- Fri Jan 17, 2025 10:54 am
- Forum: Outdated/Not implemented
- Topic: Min / Max compare option for Selector combinator
- Replies: 2
- Views: 575
Min / Max compare option for Selector combinator
TL;DR
Min / Max option for Selector combinator would be useful to set limits to train stations.
What?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.
I would want green+red signals to be compared and having the largest/smallest/the only present ...
Min / Max option for Selector combinator would be useful to set limits to train stations.
What?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.
I would want green+red signals to be compared and having the largest/smallest/the only present ...
- Thu Jan 16, 2025 9:50 am
- Forum: Not a bug
- Topic: [solved] Signal transmission bug with radar
- Replies: 6
- Views: 731
Re: [2.0.28, 2.0.30 (81232 exp)] Signal transmission bug with radar
I have edited the thread accordingly. Thanks everyone
- Tue Jan 14, 2025 11:09 am
- Forum: Not a bug
- Topic: [solved] Signal transmission bug with radar
- Replies: 6
- Views: 731
Re: Signal transmission bug with radar
no. i only have requesters sending signals at this stage and i am not sending -3 anywhere else
- Sat Jan 11, 2025 5:18 pm
- Forum: Not a bug
- Topic: [solved] Signal transmission bug with radar
- Replies: 6
- Views: 731
[solved] Signal transmission bug with radar
So apparently one of the new features for signals was transmitting signals through a radar. This did work a while for me, but as i got a couple more signals it suddenly did stop working for my iron ore request demand.
I recorded it here: https://youtu.be/kw2-bU3VxmE
I would expect the second ...
I recorded it here: https://youtu.be/kw2-bU3VxmE
I would expect the second ...
- Sun Nov 17, 2024 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality: Any request
- Replies: 7
- Views: 2834
Re: Allow Quality: Any request
This not working was a real surpise to me. I hope this can be fixed in the future
- Mon Nov 11, 2024 6:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.16] Electromagnetic factory offers recipes it cannot produce when you do a parameterized blueprint
- Replies: 4
- Views: 2391
[Kovarex] [2.0.16] Electromagnetic factory offers recipes it cannot produce when you do a parameterized blueprint
This happens when you do a parameterized blueprint. You get the options to set a parameter that cannot be produced by the factory and also stuff that is not researched yet.
- Wed Nov 06, 2024 11:22 am
- Forum: Not a bug
- Topic: Tank does not give vision when remote controlled
- Replies: 10
- Views: 1731
Re: Remote control vision is bugged
I think with the addition of remote control being a thing it really does not make sense anymore that tanks do not have built in vision. Especially for a tank that really does make them so useless, that tanks might as well not have any RC capability at all then if you cannot go and clear out nests ...
- Wed Nov 06, 2024 11:04 am
- Forum: Not a bug
- Topic: Tank does not give vision when remote controlled
- Replies: 10
- Views: 1731
Re: Remote control vision is bugged
Hm. But i recall controlling it a week ago and having vision with just a roboport inside. What is the future plan for the behavior then? Because if i do not have vision of a RC vehicle there is not much point in remotely controlling a vehicle at all.
- Wed Nov 06, 2024 10:35 am
- Forum: Not a bug
- Topic: Tank does not give vision when remote controlled
- Replies: 10
- Views: 1731
Tank does not give vision when remote controlled
I have a tank with a roboport inside. Up intil recently it would give me vision if I remotely controlled it, but now I am flying blind. Also if a tank is outside of radar vision I cannot even get into it without having vision on it. I think either a RC vehicle with roboports should grant vision at ...