Search found 5 matches
- Thu Nov 07, 2024 6:24 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 526
Re: Using space age assets in mods.
Thank you!
- Thu Nov 07, 2024 6:15 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 526
Re: Using space age assets in mods.
Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
- Thu Nov 07, 2024 5:57 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 526
Re: Using space age assets in mods.
Is there a way to mark a mod as space age only so that only people with space age can download it? (Without using it as a dependancy)
- Thu Nov 07, 2024 4:34 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 526
Using space age assets in mods.
Hello, Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses s...
- Tue Nov 05, 2024 4:02 am
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 585
Re: Trigger technologies can additionally require research
I am making a mod where having both a trigger tech and a research requirement would improve player experience, so I would also like if this feature was added