Not sure which version this was (which ever was <stable> on Steam on Dec 15th).
Might have been something wrong with my save in combination with 2.0.24 or 2.0.25 version at the time.
Happy to report it's fixed as of 2.0.28 for me at least.
Search found 5 matches
- Sat Jan 04, 2025 7:31 pm
- Forum: Pending
- Topic: Entity ghost deconstruction planner does not remove railgun ghosts
- Replies: 4
- Views: 211
- Sat Jan 04, 2025 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Allow belts to output the count of the belts attached that are in read-hold-all-belts
- Replies: 6
- Views: 486
Reading total belt capacity with circuit wire
There's one chore I keep running in to, often when it comes to setting up "sushi belts": Counting (or roughly estimating) total belt capacity.
It would be great if there was an option to "Read total belt stack capacity" (for the hold all belts area).
This would return how many stacks would fit ...
It would be great if there was an option to "Read total belt stack capacity" (for the hold all belts area).
This would return how many stacks would fit ...
- Sun Dec 15, 2024 3:44 pm
- Forum: Pending
- Topic: Entity ghost deconstruction planner does not remove railgun ghosts
- Replies: 4
- Views: 211
Entity ghost deconstruction planner does not remove railgun ghosts
A deconstruction planner with "entity ghost" whitelisted, will remove all kinds of blueprint ghosts on my platform -- Except for railguns.
Difficult to take screenshots as it won't capture certain hover UI things in the screenshot, but in the given situation it will only delete the space platform ...
Difficult to take screenshots as it won't capture certain hover UI things in the screenshot, but in the given situation it will only delete the space platform ...
- Wed Nov 06, 2024 11:21 am
- Forum: Ideas and Suggestions
- Topic: Logisitic filters: Multi-planet select, and non-zero amount of "any quality; prefering highest quality"
- Replies: 1
- Views: 259
Logisitic filters: Multi-planet select, and non-zero amount of "any quality; prefering highest quality"
I've been missing the following two things in logistics:
"Import From Planet" as a multi-select. For example: I have a blue circuit deficit on Gleba, and excess on the other planets. So for a multi-stop ship that's flying all over the place, it would be nice if it could pick those up from ...
"Import From Planet" as a multi-select. For example: I have a blue circuit deficit on Gleba, and excess on the other planets. So for a multi-stop ship that's flying all over the place, it would be nice if it could pick those up from ...
- Mon Nov 04, 2024 11:06 pm
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 15472
Re: Gleba is a problem
When played on normal settings (not peaceful), Factorio has always been a game which can technically be lost.
Luckily, the game already creates a fresh, permanent auto-save every time you travel to a new planet for the first time, so you always have that to roll back to. Maybe a few tweaks to the ...
Luckily, the game already creates a fresh, permanent auto-save every time you travel to a new planet for the first time, so you always have that to roll back to. Maybe a few tweaks to the ...