Search found 3 matches
- Wed Mar 19, 2025 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.41] Inserters stay asleep after unlimiting hub storage
- Replies: 1
- Views: 432
[boskid][2.0.41] Inserters stay asleep after unlimiting hub storage
On my space platform, I have a bunch of inserters putting products into the hub. If I block all the slots in the hub with the red X button, and then unblock it so that there is now free space again, none of the inserters realize that they can resume putting stuff in the hub. This situation resolves ...
- Sat Nov 30, 2024 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge
- Replies: 2
- Views: 1910
Re: [2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge
Came to the forum to post this exact thing and found your thread. Bumping it to say I agree. Experienced this today on my first playthrough of DLC. Wasn't exactly clear to me whether shattered planet or solar system edge was my destination (I know, easy enough to determine but I didnt think about it ...
- Wed Nov 20, 2024 6:43 pm
- Forum: Ideas and Suggestions
- Topic: Make bots aware of spoilage
- Replies: 2
- Views: 1589
Spoil Level Priority For Logistic Bot Deliveries
TL;DR
Inserters have a feature to prioritize more or less spoiled entities. It would be cool if logistic bots could do something similar.
What?
In the UI for any logistic chest that can passively provide materials to the network (red, yellow, green chests), I propose a spoiled level setting ...
Inserters have a feature to prioritize more or less spoiled entities. It would be cool if logistic bots could do something similar.
What?
In the UI for any logistic chest that can passively provide materials to the network (red, yellow, green chests), I propose a spoiled level setting ...