Search found 5 matches
- Sun Nov 10, 2024 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 105
- Views: 6565
Re: Ability to craft lower quality with higher quality
Everybody understands that filtering these out for specific use is generally desired, but you shouldn't be forced to sift every line and wagon and inventory item so it doesn't screw you up. I think frustration is leading people to severely exaggerate how difficult this is to deal with. I'm quoting ...
- Sat Nov 09, 2024 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 105
- Views: 6565
Re: Ability to craft lower quality with higher quality
+1 It's just super counterintuitive when introducing new players right now, they *want* to try out the quality system, slap some modules onto miners/processing.... and completely deadlock whatever assembly lines they painstakingly created. Then you get to the fun part of explaining that "this i...
- Sat Nov 09, 2024 11:11 am
- Forum: Ideas and Suggestions
- Topic: Show arrow to pinned object when hovering over pin
- Replies: 4
- Views: 147
Show pin directional arrow on pin entry mouseover
TL;DR More flexibility in using pin direction arrows What? The pins system is amazing, especially with vehicles, other players, malls, POIs etc. Especially with their label+arrow directional display so you can find stuff without zooming out all the time. But the all-or-nothing approach to the "...
- Fri Nov 08, 2024 1:37 pm
- Forum: Bug Reports
- Topic: [2.0.15] Space platform foundation is not prioritized in requests for construction
- Replies: 0
- Views: 72
[2.0.15] Space platform foundation is not prioritized in requests for construction
When a space platform has "Auto request missing construction materials" checked and ghost entities placed on ghost foundation tiles, there doesn't seem to be any particular ordering in fulfilling created requests. With big enough builds (large blueprinted platforms) this can lead to a frus...
- Mon Nov 04, 2024 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items
- Replies: 10
- Views: 1085
Re: [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items
I also would love to see that one working. Maybe basic chests could have a hidden, unused logistic filter setting to serve as setting copy target when overbuilding with logistic chests? Steel to filtered logistic storage chest is a very common and handy upgrade. Having to do it in two steps (upgrade...