To the devs:
When it comes to Platform to Platform transfer,
Plsss take inspiration from the IPL mod.
As player, i have to be able to select which items i wanna provide to the orbit, not just all/none.
Otherwise it’s simply worse than the mod and won’t be able to use it.
Search found 16 matches
- Wed Jun 24, 2026 6:51 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 191
- Views: 117379
- Mon May 04, 2026 6:50 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 470
- Views: 349901
Re: ModMyFactory - mod manager and more
I am developing an advanced version. should be done in 2-3 days.
https://www.reddit.com/r/factorio/comme ... _launcher/
https://www.reddit.com/r/factorio/comme ... _launcher/
- Wed Feb 19, 2025 11:30 pm
- Forum: Duplicates
- Topic: Agri Tower won't share harvest territory
- Replies: 3
- Views: 767
Re: Agri Tower won't share harvest territory
but thanks for pointing me to the correct thread mateMuche wrote: Wed Feb 19, 2025 10:09 pm Indeed.
The tower only harvests trees it planted itself.
See 124489 Agricultiral Tower doesn't resume harvesting after being enabled, 119111 Bug with Ag Tower + Circuit network.
- Wed Feb 19, 2025 10:16 pm
- Forum: Not a bug
- Topic: [2.0.14] Bug with Ag Tower + Circuit network
- Replies: 12
- Views: 4147
Re: [2.0.14] Bug with Ag Tower + Circuit network
Ok, looking at the logic, it is designed that a given tree is only going to be harvested by the tower that planted it. So, as of now - that's how they work. To do otherwise would increase the performance cost of towers growing trees. It also works this way so one tower growing won't pollute ...
- Wed Feb 19, 2025 10:14 pm
- Forum: Duplicates
- Topic: Agri Tower won't share harvest territory
- Replies: 3
- Views: 767
Re: Agri Tower won't share harvest territory
no, it doesn't.Muche wrote: Wed Feb 19, 2025 10:09 pm Indeed.
The tower only harvests trees it planted itself.
See 124489 Agricultiral Tower doesn't resume harvesting after being enabled, 119111 Bug with Ag Tower + Circuit network.
if i remove it and place it down again, it harvests them properly
- Wed Feb 19, 2025 10:04 pm
- Forum: Duplicates
- Topic: Agri Tower won't share harvest territory
- Replies: 3
- Views: 767
Agri Tower won't share harvest territory
as can be seen in the picture below, the tower won't harvest due to the second tower...
- Mon Jan 27, 2025 12:12 am
- Forum: Implemented Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 52
- Views: 38230
Space Station (Space platform transfer)
i wish they would have implemented space stations that would act similar as to planets do right now.
Where rockets would send stuff up from the planet to their space station and the station would act as distributor between spaceships/platforms.
It would allow to transfer items in between space ...
Where rockets would send stuff up from the planet to their space station and the station would act as distributor between spaceships/platforms.
It would allow to transfer items in between space ...
- Sun Jan 12, 2025 5:11 pm
- Forum: Not a bug
- Topic: decider combinator not outputing 1 when set up like so
- Replies: 2
- Views: 649
Re: decider combinator not outputing 1 when set up like so
okay yes i guess, can be closed
- Sun Jan 12, 2025 4:57 pm
- Forum: Not a bug
- Topic: decider combinator not outputing 1 when set up like so
- Replies: 2
- Views: 649
decider combinator not outputing 1 when set up like so
when using "each", the outputs sums up for every signal of each that passes the condition
- Sat Nov 16, 2024 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 59
- Views: 36592
Re: Please add a button to add a new blueprint parameter variable
<...> As a work around, I have been using the approach of:
Adding a constant combinator to my design
Setting a value in it (but making sure that the value doesn't collide with another to avoid the problem mentioned in 117000 )
Using that value as the additional parameter I needed while ...
- Sat Nov 16, 2024 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Circuits - options for ANY quality / SUM of quality / IGNORE quality?
- Replies: 4
- Views: 9152
Re: quality "Any" in combinators
current workaround:
11-16-2024, 17-29-08.png
0eNq1V+2uojAQfRXTn5uyESz4key+yI0hBUZttrRsW9xrDO++U1TguiR3xWtMzDC0h3Om0+n0TDJZQ2WEcmRzJgXY3IjKCa3Ihhgo9RFmwkFpZ3o34+o0+11zKdyJUCJyrSzZvJ2JFXvFpZ+veAk40YKE3GkT5LrMhOJokgZnqALeySZstpSAcsIJuAC0D6dU1WUGBgfQG1AJhajLoIUzIg8qLQE/XWkrLhzPBAGDxTz6HlNyIhvG0Goa ...
11-16-2024, 17-29-08.png
0eNq1V+2uojAQfRXTn5uyESz4key+yI0hBUZttrRsW9xrDO++U1TguiR3xWtMzDC0h3Om0+n0TDJZQ2WEcmRzJgXY3IjKCa3Ihhgo9RFmwkFpZ3o34+o0+11zKdyJUCJyrSzZvJ2JFXvFpZ+veAk40YKE3GkT5LrMhOJokgZnqALeySZstpSAcsIJuAC0D6dU1WUGBgfQG1AJhajLoIUzIg8qLQE/XWkrLhzPBAGDxTz6HlNyIhvG0Goa ...
- Sat Nov 16, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 1841
Re: Ignore Fluid signals at "Quality Transfer"
i mean sure, you found a solution to it, i did smt similar, but that doesn't mean that it shouldn't be available in the basegame as a feature. just like quality "Any" in combinators
- Sat Nov 16, 2024 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Circuits - options for ANY quality / SUM of quality / IGNORE quality?
- Replies: 4
- Views: 9152
quality "Any" in combinators
11-16-2024, 15-54-19.png
let's say you want to make a combinator that only passes through certain items, but all qualities of this item, this is currently impossible.
11-16-2024, 15-55-25.png
it's not possible with a quality transfer combinator, because i want the quality to be kept.
please ...
let's say you want to make a combinator that only passes through certain items, but all qualities of this item, this is currently impossible.
11-16-2024, 15-55-25.png
it's not possible with a quality transfer combinator, because i want the quality to be kept.
please ...
- Sat Nov 09, 2024 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.15] Force building blueprints/copy-paste over water causes significant fps/ups loss
- Replies: 3
- Views: 1499
Re: [2.0.15] Force building blueprints/copy-paste over water causes significant fps/ups loss
yes, this is very annoying!
pics
- Mon Nov 04, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 59
- Views: 36592
Re: Please add a button to add a new blueprint parameter variable
yes pls. since we can use formulas, it's annoying that every parameter needs to exist inside a physical object. if u just want an input parameter or an intermediate of some sort, that can't be done currently.
- Mon Nov 04, 2024 3:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Integer underflow entering negative number as parameter in combinator (Still unresolved)
- Replies: 4
- Views: 1597
Re: [2.0.14] Integer underflow entering negative number as parameter in combinator (Still unresolved)
also saw this issue, thx for pointing it out!