Search found 3 matches

by OrangyTang
Fri Nov 15, 2024 5:39 pm
Forum: Gameplay Help
Topic: SA: Combine wide construction network with isolated logistics
Replies: 4
Views: 430

Re: SA: Combine wide construction network with isolated logistics

Hmm, that's an interesting new thing I hadn't noticed. Thanks. Would be interested if anyone else has solved this problem in any other ways.
by OrangyTang
Fri Nov 15, 2024 10:00 am
Forum: Gameplay Help
Topic: SA: Combine wide construction network with isolated logistics
Replies: 4
Views: 430

SA: Combine wide construction network with isolated logistics

Pre-space-age, I always had problems with bots (particularly latency and throughput) so my solution was to have small, isolated networks, so all bot paths were nice and short. For example a couple of roboports next to each other to make sattelites.

With Space Age, now I obviously need a big ...
by OrangyTang
Mon Nov 04, 2024 12:02 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Power poles should also change from yellow to green at max reach
Replies: 1
Views: 219

Suggestion: Power poles should also change from yellow to green at max reach

First time caller, long time listener, etc.

The new colour changes to show the max length for underground belts and underground pipes are super useful, and really help make longer stretches easier to place. It feels like power poles should get the same treatment? ie. change the yellow placement ...

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