Search found 3 matches
- Fri Nov 15, 2024 5:39 pm
- Forum: Gameplay Help
- Topic: SA: Combine wide construction network with isolated logistics
- Replies: 4
- Views: 430
Re: SA: Combine wide construction network with isolated logistics
Hmm, that's an interesting new thing I hadn't noticed. Thanks. Would be interested if anyone else has solved this problem in any other ways.
- Fri Nov 15, 2024 10:00 am
- Forum: Gameplay Help
- Topic: SA: Combine wide construction network with isolated logistics
- Replies: 4
- Views: 430
SA: Combine wide construction network with isolated logistics
Pre-space-age, I always had problems with bots (particularly latency and throughput) so my solution was to have small, isolated networks, so all bot paths were nice and short. For example a couple of roboports next to each other to make sattelites.
With Space Age, now I obviously need a big ...
With Space Age, now I obviously need a big ...
- Mon Nov 04, 2024 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Power poles should also change from yellow to green at max reach
- Replies: 1
- Views: 219
Suggestion: Power poles should also change from yellow to green at max reach
First time caller, long time listener, etc.
The new colour changes to show the max length for underground belts and underground pipes are super useful, and really help make longer stretches easier to place. It feels like power poles should get the same treatment? ie. change the yellow placement ...
The new colour changes to show the max length for underground belts and underground pipes are super useful, and really help make longer stretches easier to place. It feels like power poles should get the same treatment? ie. change the yellow placement ...