TL;DR
The spoilage mechanics would be a lot more fun if the game had more levers to fiddle with spoiling items.
What?
Allow the player to interact with the spoiling mechanic more than just keeping it fresh by burning everything at the end of the moving production line.
This proposes to allow ...
Search found 3 matches
- Fri May 22, 2026 4:50 pm
- Forum: Ideas and Suggestions
- Topic: Allow recyclers to assess the spoilage percentage
- Replies: 0
- Views: 133
- Thu Feb 26, 2026 5:13 am
- Forum: Ideas and Suggestions
- Topic: Platform/Planet specific stats
- Replies: 0
- Views: 315
Platform/Planet specific stats
So I am currently building space ships, and there is of course the approach of crunching numbers and calculating everything.
However it got me thinking after improving some non-obvious details (How much does removing mass improve the ships performance?) that we'd want to actually see the numbers ...
However it got me thinking after improving some non-obvious details (How much does removing mass improve the ships performance?) that we'd want to actually see the numbers ...
- Sun Nov 03, 2024 11:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] Autosave for first visit of planet overwritten by toggling thrust
- Replies: 1
- Views: 2253
[Genhis][2.0.14] Autosave for first visit of planet overwritten by toggling thrust
So I am on my way to Vulcanus, and as I was on the way more than the halfway point, I got more asteroids, so I slowed down, by toggling the button "Automatic <-> Paused Thrust".
Once I speed up again (by clicking on the Triangle go button), I retriggered the autosave, which is named _autosave ...
Once I speed up again (by clicking on the Triangle go button), I retriggered the autosave, which is named _autosave ...