UPDATE [2.0.65]:
Update 2.0.65 has changed the situation.
Only the following two points remain from the original bug report:
missing stomper-corpse-effect-map (stomper/water_reflection/pictures)
stomper-corpse-1.png ---> ???
stomper-corpse-2.png ---> stomper-corpse-effect-map-1.png
stomper ...
Search found 9 matches
- Tue Jul 29, 2025 6:33 pm
- Forum: Bug Reports
- Topic: [2.0.60] Unloaded stomper-corpse variations (multilayered problem) + Solution
- Replies: 0
- Views: 266
- Tue Jul 29, 2025 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Fearghall][2.0.60] "stomper-corpse-1.png" does not correspond with "stomper-corpse-1.lua"
- Replies: 1
- Views: 1003
[Fearghall][2.0.60] "stomper-corpse-1.png" does not correspond with "stomper-corpse-1.lua"
The "stomper-corpse-1.png" texture does not match the "stomper-corpse-1.lua" and "stomper-corpse-1-mask.png".
stomper-corpse-1.png:
https://i.postimg.cc/bZG2Rj26/stomper-corpse-1.png
stomper-corpse-1-mask.png:
https://i.postimg.cc/JypV7SpL/stomper-corpse-1-mask.png
stomper-corpse-1.lua ...
stomper-corpse-1.png:
https://i.postimg.cc/bZG2Rj26/stomper-corpse-1.png
stomper-corpse-1-mask.png:
https://i.postimg.cc/JypV7SpL/stomper-corpse-1-mask.png
stomper-corpse-1.lua ...
- Mon Jul 28, 2025 7:08 pm
- Forum: Assigned
- Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
- Replies: 3
- Views: 1159
[2.0.60] Turbo Transport Belt Fozen Spritesheet has wrong frame for all directions
The 63rd frame of the turbo transport belt frozen layer is identical to the first frame of the sequence in all 20 directions. Therefore, the 63rd frame was inserted incorrectly, and the actual 63rd frame is missing.
In terms of the error description, this corresponds to the following bug report ...
In terms of the error description, this corresponds to the following bug report ...
- Thu Jul 10, 2025 7:56 am
- Forum: Not a bug
- Topic: [2.0.55] Excessive overdraw during the rendering of elevated rails.
- Replies: 6
- Views: 494
Re: [2.0.55] Excessive overdraw during the rendering of elevated rails.
Hi, I am the author of the HD-Age mod.
In my image editing program, the alpha value is given in 8-bit from 0 to 255, and this value is 0 in the corresponding areas of the textures on the Alpha Channel. When transferred to the specification, 1/256 corresponds to this value. How is an alpha value of ...
In my image editing program, the alpha value is given in 8-bit from 0 to 255, and this value is 0 in the corresponding areas of the textures on the Alpha Channel. When transferred to the specification, 1/256 corresponds to this value. How is an alpha value of ...
- Tue Jan 28, 2025 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame
- Replies: 2
- Views: 1739
Re: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame
The "fusion-generator-south-glow.png" still contains 6 frames and not 5 like the others.
- Thu Dec 26, 2024 10:48 am
- Forum: Assigned
- Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
- Replies: 3
- Views: 1159
Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
- Sun Dec 01, 2024 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [2.0.21] 70MB of unused old stomper-corpse textures
- Replies: 1
- Views: 1783
- Sun Dec 01, 2024 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.21] Asteroid textures are listed twice in variations array and spwan more often
- Replies: 1
- Views: 1189
- Sun Nov 03, 2024 7:28 pm
- Forum: Questions, reviews and ratings
- Topic: Problems with inserting hires tile textures
- Replies: 0
- Views: 402
Problems with inserting hires tile textures
Hi, I am in the process of creating several mods with high resolution textures. For the most part, I was able to add a lot of textures using the code provided by the TextureBase mod. Unfortunately it was not possible to replace the ground textures.
Now I am desperately trying to add them manually ...
Now I am desperately trying to add them manually ...