Search found 15 matches

by Ingo-Igel
Thu Jul 09, 2026 9:40 pm
Forum: Bug Reports
Topic: [2.1.9] oil-ocean-deep-2 out of map transition using water-out-of-map textures
Replies: 0
Views: 38

[2.1.9] oil-ocean-deep-2 out of map transition using water-out-of-map textures

In the following image, “oil-ocean-deep” was used on the left side and “oil-ocean-deep-2” on the right. As you can see, “oil-ocean-deep” uses the corresponding oil-out-of-map transitions, while “oil-ocean-deep-2” uses the water-out-of-map textures.

https://i.postimg.cc/fb3prHRh/Example-out-of-map ...
by Ingo-Igel
Wed Jul 08, 2026 4:17 pm
Forum: Bug Reports
Topic: [2.1.9] Not all available vulcanus-rock-medium textures are loaded as well as the emissive layer
Replies: 0
Views: 88

[2.1.9] Not all available vulcanus-rock-medium textures are loaded as well as the emissive layer

There are 16 vulcanus-rock-medium textures, but only 14 are loaded (variation_count) in the "decoratives-vulcanus.lua".


...
layers =
{
util.sprite_load("__space-age__/graphics/decorative/vulcanus-rocks/vulcanus-rock-medium", { scale = 0.5, variation_count = 14,multiply_shift=0.5 ...
by Ingo-Igel
Wed Jul 08, 2026 6:57 am
Forum: Bug Reports
Topic: [2.1.9] Obsolete assembling-machine-2 and chemical-plant textures
Replies: 0
Views: 142

[2.1.9] Obsolete assembling-machine-2 and chemical-plant textures

Under “Factorio\data\base\graphics\entity\assembling-machine-2”
there is an obsolete texture named “assembling-machine-2.png,”
and under “Factorio\data\base\graphics\entity\chemical-plant”
there is an obsolete texture named “chemical-plant.png.”

Neither of the two textures mentioned is used ...
by Ingo-Igel
Wed Jul 08, 2026 6:46 am
Forum: Bug Reports
Topic: [2.1.9] Not all available stromatolite textures are loaded.
Replies: 0
Views: 116

[2.1.9] Not all available stromatolite textures are loaded.

There are 13 copper stromatolite and 13 iron stromatolite textures, but only 10 copper stromatolite and 11 iron stromatolite textures are loaded (variation_count) in the "decoratives-gleba.lua".

copper-stromatolite.lua:

return
{
width = 246,
height = 174,
shift = util.by_pixel( 5.5, 1.5 ...
by Ingo-Igel
Sun Jun 28, 2026 1:36 pm
Forum: Bug Reports
Topic: [2.1.8] Pink artefact in concrete.png, stone-path.png and foundation.png
Replies: 0
Views: 143

[2.1.8] Pink artefact in concrete.png, stone-path.png and foundation.png

There are pink artefacts in the first row of each of the following files: 'concrete.png' and 'stone-path.png' under 'data\base\graphics\terrain\water-transitions', and 'foundation.png' under 'data\space-age\graphics\terrain\water-transitions'.


https://i.postimg.cc/1t5kWgBd/concrete.png

https ...
by Ingo-Igel
Thu Jun 25, 2026 3:49 pm
Forum: Bug Reports
Topic: [2.1.8] foundation-transitions-lightmap.png is not loaded in the tiles.lua
Replies: 0
Views: 135

[2.1.8] foundation-transitions-lightmap.png is not loaded in the tiles.lua

In the tiles.lua under data/space-age/prototypes/tiles.lua is the integration of the foundation-transitions-lightmap.png missing in the "transitions between transitions" part of the foundation.

The newly added lightmap (foundation-transitions-lightmap.png) for the transitions isn't used anywhere ...
by Ingo-Igel
Tue Jul 29, 2025 6:33 pm
Forum: Bug Reports
Topic: [2.0.60] Unloaded stomper-corpse variations (multilayered problem) + Solution
Replies: 0
Views: 695

[2.0.60] Unloaded stomper-corpse variations (multilayered problem) + Solution

UPDATE [2.0.65]:

Update 2.0.65 has changed the situation.
Only the following two points remain from the original bug report:


missing stomper-corpse-effect-map (stomper/water_reflection/pictures)

stomper-corpse-1.png ---> ???
stomper-corpse-2.png ---> stomper-corpse-effect-map-1.png
stomper ...
by Ingo-Igel
Tue Jul 29, 2025 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [Fearghall][2.0.60] "stomper-corpse-1.png" does not correspond with "stomper-corpse-1.lua"
Replies: 1
Views: 2131

[Fearghall][2.0.60] "stomper-corpse-1.png" does not correspond with "stomper-corpse-1.lua"

The "stomper-corpse-1.png" texture does not match the "stomper-corpse-1.lua" and "stomper-corpse-1-mask.png".

stomper-corpse-1.png:
https://i.postimg.cc/bZG2Rj26/stomper-corpse-1.png

stomper-corpse-1-mask.png:
https://i.postimg.cc/JypV7SpL/stomper-corpse-1-mask.png

stomper-corpse-1.lua ...
by Ingo-Igel
Mon Jul 28, 2025 7:08 pm
Forum: Assigned
Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Replies: 3
Views: 2354

[2.0.60] Turbo Transport Belt Fozen Spritesheet has wrong frame for all directions

The 63rd frame of the turbo transport belt frozen layer is identical to the first frame of the sequence in all 20 directions. Therefore, the 63rd frame was inserted incorrectly, and the actual 63rd frame is missing.

In terms of the error description, this corresponds to the following bug report ...
by Ingo-Igel
Thu Jul 10, 2025 7:56 am
Forum: Not a bug
Topic: [2.0.55] Excessive overdraw during the rendering of elevated rails.
Replies: 6
Views: 1330

Re: [2.0.55] Excessive overdraw during the rendering of elevated rails.

Hi, I am the author of the HD-Age mod.

In my image editing program, the alpha value is given in 8-bit from 0 to 255, and this value is 0 in the corresponding areas of the textures on the Alpha Channel. When transferred to the specification, 1/256 corresponds to this value. How is an alpha value of ...
by Ingo-Igel
Tue Jan 28, 2025 6:43 pm
Forum: Resolved Problems and Bugs
Topic: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame
Replies: 2
Views: 2514

Re: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame

The "fusion-generator-south-glow.png" still contains 6 frames and not 5 like the others.
by Ingo-Igel
Thu Dec 26, 2024 10:48 am
Forum: Assigned
Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Replies: 3
Views: 2354

Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
by Ingo-Igel
Sun Dec 01, 2024 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [GFX] [2.0.21] 70MB of unused old stomper-corpse textures
Replies: 1
Views: 2482

[GFX] [2.0.21] 70MB of unused old stomper-corpse textures

The Factorio\data\space-age\graphics\entity\stomper folder contains 70MB of unused textures from old Stomper versions.

Image
by Ingo-Igel
Sun Dec 01, 2024 11:57 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.21] Asteroid textures are listed twice in variations array and spwan more often
Replies: 1
Views: 1817

[posila] [2.0.21] Asteroid textures are listed twice in variations array and spwan more often

The fourth variation of the huge Oxide and Promethium asteroids in the "asteroid.lua" are loaded into the variations array twice in a row and spawn more frequently than the others.

Image
by Ingo-Igel
Sun Nov 03, 2024 7:28 pm
Forum: Questions, reviews and ratings
Topic: Problems with inserting hires tile textures
Replies: 0
Views: 752

Problems with inserting hires tile textures

Hi, I am in the process of creating several mods with high resolution textures. For the most part, I was able to add a lot of textures using the code provided by the TextureBase mod. Unfortunately it was not possible to replace the ground textures.
Now I am desperately trying to add them manually ...

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