Search found 5 matches

by Ingo-Igel
Tue Jan 28, 2025 6:43 pm
Forum: Resolved Problems and Bugs
Topic: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame
Replies: 2
Views: 1341

Re: [Jerzy][2.0.23] Fusion generator animation appears to be missing a frame

The "fusion-generator-south-glow.png" still contains 6 frames and not 5 like the others.
by Ingo-Igel
Thu Dec 26, 2024 10:48 am
Forum: Assigned
Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Replies: 2
Views: 591

Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

To further specify the bug that still exists in 2.0.28:
The 63rd frame in the turbo transport belt frame sequence is identical to the first frame in the frame sequence for all 20 directions. Therefore, a wrong frame was inserted for the 63rd frame.
by Ingo-Igel
Sun Dec 01, 2024 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [GFX] [2.0.21] 70MB of unused old stomper-corpse textures
Replies: 1
Views: 1471

[GFX] [2.0.21] 70MB of unused old stomper-corpse textures

The Factorio\data\space-age\graphics\entity\stomper folder contains 70MB of unused textures from old Stomper versions.

Image
by Ingo-Igel
Sun Dec 01, 2024 11:57 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.21] Asteroid textures are listed twice in variations array and spwan more often
Replies: 1
Views: 864

[posila] [2.0.21] Asteroid textures are listed twice in variations array and spwan more often

The fourth variation of the huge Oxide and Promethium asteroids in the "asteroid.lua" are loaded into the variations array twice in a row and spawn more frequently than the others.

Image
by Ingo-Igel
Sun Nov 03, 2024 7:28 pm
Forum: Questions, reviews and ratings
Topic: Problems with inserting hires tile textures
Replies: 0
Views: 221

Problems with inserting hires tile textures

Hi, I am in the process of creating several mods with high resolution textures. For the most part, I was able to add a lot of textures using the code provided by the TextureBase mod. Unfortunately it was not possible to replace the ground textures.
Now I am desperately trying to add them manually ...

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