What did you do?
In the attached configuration, I placed a rail signal expecting it to separate the block.
What happened?
The rail signal with highlighted placement did not separate the block (but did trigger a recolouring of the nearby blocks and changes the colour of the block it was placed on ...
Search found 8 matches
- Sun Jun 28, 2026 12:15 am
- Forum: Duplicates
- Topic: [2.1.8] Certain rail configuration highlights rail signal location that cannot ever divide segments
- Replies: 3
- Views: 467
- Sat Jun 27, 2026 1:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands
- Replies: 2
- Views: 496
Re: [Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands
21 minute turnaround on a Saturday
Thanks Klonan!
Thanks Klonan!
- Sat Jun 27, 2026 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands
- Replies: 2
- Views: 496
[Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands
What did you do?
Hover over the top-right science graph
What happened?
There was some visual popping every time I did this, which felt very off.
What did you expect to happen instead?
No visual popping - either the widget should be full size on pre-populated hover, or ideally, the widget is ...
Hover over the top-right science graph
What happened?
There was some visual popping every time I did this, which felt very off.
What did you expect to happen instead?
No visual popping - either the widget should be full size on pre-populated hover, or ideally, the widget is ...
- Fri Jun 26, 2026 12:38 am
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17518
Re: [2.1.8] Fluid is not shared evenly
I should note, however, that even if I change EM plants to suck actively like directional connections, they won't be able to self-balance like directional connections do because they are operating directly on the segment, so the first machine to update will get the greatest share of fluid. There ...
- Thu Jun 25, 2026 4:13 pm
- Forum: Releases
- Topic: Version 2.1.8
- Replies: 9
- Views: 12628
Re: Version 2.1.8
Changed the technology price multiplier limit from 1000 to 100000.
Any chance this could be set to less than 1 and rounded up? I.e. research cost of 0.1 or 0.01 etc.
I wasn't going to make a post about it when I tought of making a low research run a couple weeks ago, but reading the changelog ...
- Thu May 21, 2026 9:44 pm
- Forum: Duplicates
- Topic: [2.0.77] Crafting machines & furnaces can unexpectedly stop emitting pollution with certain quality settings.
- Replies: 1
- Views: 305
[2.0.77] Crafting machines & furnaces can unexpectedly stop emitting pollution with certain quality settings.
What did you do?
I used the Adjustable Quality mod (https://mods.factorio.com/mod/adjustable-quality) which can adjust quality prototypes, for instance crafting_machine_energy_usage_multiplier , and can also set quality_affects_energy_usage on prototypes.
The following setup in Adjustable Quality ...
I used the Adjustable Quality mod (https://mods.factorio.com/mod/adjustable-quality) which can adjust quality prototypes, for instance crafting_machine_energy_usage_multiplier , and can also set quality_affects_energy_usage on prototypes.
The following setup in Adjustable Quality ...
- Thu Dec 19, 2024 3:33 pm
- Forum: Duplicates
- Topic: [2.0.23] Pumpjacks with extremely high mining productivity cannot output listed rate.
- Replies: 1
- Views: 1788
[2.0.23] Pumpjacks with extremely high mining productivity cannot output listed rate.
* What did you do?
I'm playing a lategame Space Age save with mining productivity 589+. We're mining sulfuric acid on Vulcanus with pumpjacks.
* What happened?
Despite theoretically producing 50k sulfuric acid per second, the majority of the time the pumpjack is idle while the pipe is nearly empty ...
I'm playing a lategame Space Age save with mining productivity 589+. We're mining sulfuric acid on Vulcanus with pumpjacks.
* What happened?
Despite theoretically producing 50k sulfuric acid per second, the majority of the time the pumpjack is idle while the pipe is nearly empty ...
- Sun Nov 03, 2024 5:46 pm
- Forum: Duplicates
- Topic: [2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
- Replies: 1
- Views: 653
[2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
- What did you do?
I have an assembling machine that is set to craft a legendary recycler directly, and am trying to fill it with bots. I am picking each ingredient (with Q) individually to ghost-pick that ingredient and order bots to fill it.
- What happened?
Picking each ingredient without that ...
I have an assembling machine that is set to craft a legendary recycler directly, and am trying to fill it with bots. I am picking each ingredient (with Q) individually to ghost-pick that ingredient and order bots to fill it.
- What happened?
Picking each ingredient without that ...