Search found 8 matches

by MindHawk
Sun Jun 28, 2026 12:15 am
Forum: Duplicates
Topic: [2.1.8] Certain rail configuration highlights rail signal location that cannot ever divide segments
Replies: 3
Views: 467

[2.1.8] Certain rail configuration highlights rail signal location that cannot ever divide segments

What did you do?
In the attached configuration, I placed a rail signal expecting it to separate the block.
What happened?
The rail signal with highlighted placement did not separate the block (but did trigger a recolouring of the nearby blocks and changes the colour of the block it was placed on ...
by MindHawk
Sat Jun 27, 2026 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands
Replies: 2
Views: 496

[Klonan] [2.1.8] Science production information graph takes 1 tick to populate after popping up, and expands

What did you do?
Hover over the top-right science graph
What happened?
There was some visual popping every time I did this, which felt very off.
What did you expect to happen instead?
No visual popping - either the widget should be full size on pre-populated hover, or ideally, the widget is ...
by MindHawk
Fri Jun 26, 2026 12:38 am
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17518

Re: [2.1.8] Fluid is not shared evenly


I should note, however, that even if I change EM plants to suck actively like directional connections, they won't be able to self-balance like directional connections do because they are operating directly on the segment, so the first machine to update will get the greatest share of fluid. There ...
by MindHawk
Thu Jun 25, 2026 4:13 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 12628

Re: Version 2.1.8


Changed the technology price multiplier limit from 1000 to 100000.

Any chance this could be set to less than 1 and rounded up? I.e. research cost of 0.1 or 0.01 etc.
I wasn't going to make a post about it when I tought of making a low research run a couple weeks ago, but reading the changelog ...
by MindHawk
Thu May 21, 2026 9:44 pm
Forum: Duplicates
Topic: [2.0.77] Crafting machines & furnaces can unexpectedly stop emitting pollution with certain quality settings.
Replies: 1
Views: 305

[2.0.77] Crafting machines & furnaces can unexpectedly stop emitting pollution with certain quality settings.

What did you do?
I used the Adjustable Quality mod (https://mods.factorio.com/mod/adjustable-quality) which can adjust quality prototypes, for instance crafting_machine_energy_usage_multiplier , and can also set quality_affects_energy_usage on prototypes.
The following setup in Adjustable Quality ...
by MindHawk
Thu Dec 19, 2024 3:33 pm
Forum: Duplicates
Topic: [2.0.23] Pumpjacks with extremely high mining productivity cannot output listed rate.
Replies: 1
Views: 1788

[2.0.23] Pumpjacks with extremely high mining productivity cannot output listed rate.

* What did you do?
I'm playing a lategame Space Age save with mining productivity 589+. We're mining sulfuric acid on Vulcanus with pumpjacks.
* What happened?
Despite theoretically producing 50k sulfuric acid per second, the majority of the time the pumpjack is idle while the pipe is nearly empty ...
by MindHawk
Sun Nov 03, 2024 5:46 pm
Forum: Duplicates
Topic: [2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
Replies: 1
Views: 653

[2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead

- What did you do?
I have an assembling machine that is set to craft a legendary recycler directly, and am trying to fill it with bots. I am picking each ingredient (with Q) individually to ghost-pick that ingredient and order bots to fill it.
- What happened?
Picking each ingredient without that ...

Go to advanced search