Search found 4 matches

by shmoncki
Wed Aug 13, 2025 6:47 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 33
Views: 5965

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 does anyone know whether it's considered to be added?
by shmoncki
Tue Dec 03, 2024 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] Still cliffs on "Gleba" while disabled
Replies: 5
Views: 2546

Re: [2.0.15] Still cliffs on "Gleba" while disabled

I'm doing a Gleba only run, so no access to Cliff Explosives. And they are annoying anyway.
by shmoncki
Tue Dec 03, 2024 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] Still cliffs on "Gleba" while disabled
Replies: 5
Views: 2546

Re: [2.0.15] Still cliffs on "Gleba" while disabled

Does anyone know a workaround? Like a command to remove all generated cliffs or something
by shmoncki
Sun Nov 03, 2024 5:20 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 41
Views: 43547

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Same here, all my asteroid collectors are sitting at "Computing Navigation" and I have to create/remove a random platform tile around them to fix it.
11-03-2024, 18-20-19.png
11-03-2024, 18-20-19.png (4.22 MiB) Viewed 36470 times

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