Search found 3 matches

by nyctef
Sat Nov 09, 2024 7:15 pm
Forum: Not a bug
Topic: [2.0.15] "Custom minimum payload" treated as absolute value not minimum
Replies: 2
Views: 424

Re: [2.0.15] "Custom minimum payload" treated as absolute value not minimum

Thanks! I changed the settings as you suggested and it seems to be doing the right thing now - I didn't realise it was the logistic request that was actually the problem. (for completeness's sake: - switched rocket request from 300-inf to 1k-1k - switched minimum payload from 300 to 200 - changed th...
by nyctef
Sat Nov 09, 2024 5:11 pm
Forum: Not a bug
Topic: [2.0.15] "Custom minimum payload" treated as absolute value not minimum
Replies: 2
Views: 424

[2.0.15] "Custom minimum payload" treated as absolute value not minimum

I'm currently working on delivering Gleba science back to Nauvis Setup: on Gleba I have a rocket silo with the science being directly inserted into the rocket inventory section on the space platform I have a request for between 300 and ".inf" agricultural science, with a "Custom minim...
by nyctef
Sun Nov 03, 2024 3:29 pm
Forum: Ideas and Suggestions
Topic: "Auto request missing construction materials" feels way too slow/wasteful to use
Replies: 0
Views: 81

"Auto request missing construction materials" feels way too slow/wasteful to use

This is related to https://forums.factorio.com/viewtopic.php?t=117278, but a different specific suggestion so I assumed a separate thread would be appropriate The general problem is that the "auto request construction" materials requests a full stack of each item, regardless of how many it...

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