Search found 3 matches
- Sat Nov 09, 2024 7:15 pm
- Forum: Not a bug
- Topic: [2.0.15] "Custom minimum payload" treated as absolute value not minimum
- Replies: 2
- Views: 424
Re: [2.0.15] "Custom minimum payload" treated as absolute value not minimum
Thanks! I changed the settings as you suggested and it seems to be doing the right thing now - I didn't realise it was the logistic request that was actually the problem. (for completeness's sake: - switched rocket request from 300-inf to 1k-1k - switched minimum payload from 300 to 200 - changed th...
- Sat Nov 09, 2024 5:11 pm
- Forum: Not a bug
- Topic: [2.0.15] "Custom minimum payload" treated as absolute value not minimum
- Replies: 2
- Views: 424
[2.0.15] "Custom minimum payload" treated as absolute value not minimum
I'm currently working on delivering Gleba science back to Nauvis Setup: on Gleba I have a rocket silo with the science being directly inserted into the rocket inventory section on the space platform I have a request for between 300 and ".inf" agricultural science, with a "Custom minim...
- Sun Nov 03, 2024 3:29 pm
- Forum: Ideas and Suggestions
- Topic: "Auto request missing construction materials" feels way too slow/wasteful to use
- Replies: 0
- Views: 81
"Auto request missing construction materials" feels way too slow/wasteful to use
This is related to https://forums.factorio.com/viewtopic.php?t=117278, but a different specific suggestion so I assumed a separate thread would be appropriate The general problem is that the "auto request construction" materials requests a full stack of each item, regardless of how many it...