Search found 53 matches
- Fri Aug 14, 2020 10:30 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101747
Re: Version 1.0.0
Congrats and yay!
- Sat Feb 22, 2020 9:20 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 275552
- Fri Feb 21, 2020 10:07 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 275552
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
http://prntscr.com/r5wsny
just had this crash when I was laying down underground pipes
edit - I just realised I posted in a really ancient thread...
came here from the homepage shown in the mod description :s
http://prntscr.com/r5wulx
just had this crash when I was laying down underground pipes
edit - I just realised I posted in a really ancient thread...
came here from the homepage shown in the mod description :s
http://prntscr.com/r5wulx
- Thu Jan 30, 2020 8:43 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 33424
Re: Make save game overwrites less dangerous
Thank you for your perseverance, malventano
- Thu Nov 14, 2019 7:44 pm
- Forum: Releases
- Topic: Version 0.17.77
- Replies: 7
- Views: 9878
Re: Version 0.17.77
Oh oh, there goes natural defence walls in modded games.FactorioBot wrote: βThu Nov 14, 2019 7:11 pm[*]Fixed spitters were not able to destroy trees and rocks. (77715)
- Thu Oct 31, 2019 4:44 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 48138
Re: Friday Facts #318 - New Tooltips
Is it possible to enable it for walls/gates?So, for now they just batch build tiles.
- Fri Oct 18, 2019 2:57 pm
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 51259
Re: 13x9 Micro Factory
This is so mindblowing that I wasn't even sure if I should reply saying a simple wow....
but seriously
Wow!
but seriously
Wow!
- Wed Sep 18, 2019 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Detecting Locomotive Fuel Level
- Replies: 9
- Views: 12537
Re: Detecting Locomotive Fuel Level
Was there any way added to check the locomotive fuel count?
- Mon Sep 16, 2019 5:47 am
- Forum: Ideas and Suggestions
- Topic: Vehicle recall/return to home command
- Replies: 2
- Views: 1115
Vehicle recall/return to home command
Having an option to get the vehicle to come to you (taking care of waypathing / enemy spawns) or a return to base command would be nice. I do remember a mod that had C&C style mining with vehicles and could go to the mine field and come back to the 'garage', so this is technically feasible. I've...
- Mon Jun 17, 2019 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Allowing scrolling of screen when game is paused
- Replies: 1
- Views: 1170
Allowing scrolling of screen when game is paused
Always wondered why our game screen is locked to the character when the game is paused. Allow us to look around the map, if we pause the game, please? Edit - in the advised format below: TL;DR Allowing scrolling of screen when game is paused What ? Always wondered why our game screen is locked to th...
- Thu Apr 05, 2018 2:31 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 69622
Re: [MOD 0.14] AAI Vehicles: Miner
Hello all, I have an issue with the miners : 1. My miner is mining iron 2. It runs out of fuel 3. so i set up a coal way to supply the miner in coal BUT instead of putting coal only in the fuel place, it puts it also in the stocking place of the miner, therefore, resulting in arms taking out of the...
- Thu Apr 05, 2018 2:11 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 69622
Re: [MOD 0.14] AAI Vehicles: Miner
I'm uploading version 0.3.3 now. The problem was difficult to track down, it turned out to be that in some situations when the miner gets nearly full, so it can insert some resources to the inventory but not all of them from a mining cycle, the excess were dropped to the ground. If this happened re...
- Sat Mar 10, 2018 6:04 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 325908
Re: Foreman 0.1.9 - A factory optimisation tool.
anyone who uses the foreman app, any idea how to put prod modules in smelters instead of speed modules?
- Wed Mar 07, 2018 8:19 am
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 470633
Re: Movie Player
Holy moley wtf!!
This is INSANE!
This is INSANE!
- Mon Mar 05, 2018 8:11 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 69622
Re: [MOD 0.14] AAI Vehicles: Miner
This mod causes a massive fps drop from 60 to less than 20.
You can replicate it when a mk5 miner is completely full, but continues to mine, while inserters are taking out ore (but at a slower speed than the mining rate).
You can replicate it when a mk5 miner is completely full, but continues to mine, while inserters are taking out ore (but at a slower speed than the mining rate).
- Sat Mar 03, 2018 8:07 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 12120
Re: [MOD 0.16] Inventory Quickbar
There seems to be a problem when we are using this in multiplayer. My friend keeps getting an error when he joins the server. He has my mod settings + the exact same mod folder. https://steamuserimages-a.akamaihd.net/ugc/920295875330506141/03269C4576F6EB1AA12FE31B6DC282B4EAADE1CC/ https://cdn.discor...
- Tue Feb 27, 2018 3:00 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 12120
Re: [MOD 0.16] Inventory Quickbar
The hide hotkey makes this even sexier!
- Tue Feb 27, 2018 11:23 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 545529
Re: [MOD 0.14] AAI Programmable Vehicles
So there is no property information tab that will tell me? Problems arise when you manually add a zone or of you want to send your miners to a specific ore field, but you have no idea what's the zone id...
I'm making do with making a different zone for manual orders, but it's not a nice workaround.
I'm making do with making a different zone for manual orders, but it's not a nice workaround.
- Mon Feb 26, 2018 3:12 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 12120
Re: [MOD 0.16] Inventory Quickbar
This is so awesome!
Thank you, GodsFather ....
... and eradicator
Thank you, GodsFather ....
... and eradicator
- Mon Feb 26, 2018 1:52 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 545529
Re: [MOD 0.14] AAI Programmable Vehicles
Question : How do you identify the ID of the zone? I can't figure out which zone id to set for my miner controller, so they go to the correct ore field. (for eg, all orange X zones are copper, but my miner constant combinator feeding into the zone scanner has Orange X (id 1) atm.. and my miners are ...