Search found 6 matches
- Sun Jan 05, 2025 1:23 pm
- Forum: Modding interface requests
- Topic: Disable pollution generated chunks for a surface
- Replies: 2
- Views: 330
Re: Disable pollution generated chunks for a surface
I am toying around with the idea of a planet where it starts out polluted and the engineer would have to remove the pollution over time. It is pretty easy to have a script set the pollution really high when generating a new chunk (basically a "default" high pollution). The issue is that the ...
- Sat Dec 14, 2024 7:29 am
- Forum: Modding interface requests
- Topic: Disable pollution generated chunks for a surface
- Replies: 2
- Views: 330
Disable pollution generated chunks for a surface
Is it possible to disable pollution generating chunks for a specific surface? It seems like MapGenSettings should be where something like this is controlled. Is there another way to control this setting? If not, can it be added?
- Thu Dec 05, 2024 2:46 pm
- Forum: Duplicates
- Topic: Having a request with a maximum of 0 breaks "All Requests Satisfied" condition
- Replies: 2
- Views: 462
Having a request with a maximum of 0 breaks "All Requests Satisfied" condition
I have a space platform that uses interrupts to pull resources from target systems and wait as a supply source over a specific location. I use the "Any planet import zero" condition to trigger an interrupt. That interrupt goes to the target planet and waits until "All requests satisfied". This setup ...
- Mon Nov 04, 2024 6:39 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manager
- Replies: 7
- Views: 1790
Re: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manage
I also have this issue (I ended up posting a duplicate bug report for it).
pic
. Also using the steam version. /u/gmos described the issue perfectly. I also saw it prior to Space Age, but never got around to posting a bug report for it.- Sun Nov 03, 2024 8:44 am
- Forum: Pending
- Topic: [Twinsen]SteamDeck cursor disappears sometimes
- Replies: 3
- Views: 444
[Twinsen]SteamDeck cursor disappears sometimes
When playing Factorio Space Age on the steam deck, the cursor that is controllable with the trackpads disappears sometimes. It seems especially common when using remote view and adjusting recipes in machines. It appears sort of like Z fighting. It will disappear when hovering over some items in the ...
- Sun Nov 03, 2024 8:42 am
- Forum: Duplicates
- Topic: MacOS multiple full screen windows
- Replies: 1
- Views: 157
MacOS multiple full screen windows
When Factorio restarts itself (usually through syncing or updating mods) on macOS, it leaves orphaned versions of the game in the virtual desktop menu. I don't know the proper term for this menu, but it is accessible through a three finger swipe upwards on a trackpad. If you click on the orphaned ...