Search found 10 matches
- Sat Aug 08, 2026 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
- Replies: 6
- Views: 867
Re: [StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
I can confirm this is fixed on the latest experimental. Thanks!
- Tue Jul 21, 2026 7:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
- Replies: 6
- Views: 867
Re: [2.1.11] on MacOS, numpad keys send navigation inputs
I just updated to 2.1.12, and this bug still exists.
- Mon Jul 20, 2026 10:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
- Replies: 6
- Views: 867
Re: [2.1.11] on MacOS, numpad keys send navigation inputs
Will that fix be in 2.1.12? I will check it again once it releases. Thanks!
- Mon Jul 20, 2026 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
- Replies: 6
- Views: 867
[StrangePan][2.1.12] on MacOS, numpad keys send navigation inputs
This appears to be caused by the fix for this bug report: https://forums.factorio.com/133992 .
On the apple magic keyboard with numpad, there is no concept of numlock. The navigational keys are separate from the numpad. It seems like the fix above, for apple keyboards on macOS, is interpreting a ...
On the apple magic keyboard with numpad, there is no concept of numlock. The navigational keys are separate from the numpad. It seems like the fix above, for apple keyboards on macOS, is interpreting a ...
- Sun Jan 05, 2025 1:23 pm
- Forum: Modding interface requests
- Topic: Disable pollution generated chunks for a surface
- Replies: 2
- Views: 1177
Re: Disable pollution generated chunks for a surface
I am toying around with the idea of a planet where it starts out polluted and the engineer would have to remove the pollution over time. It is pretty easy to have a script set the pollution really high when generating a new chunk (basically a "default" high pollution). The issue is that the ...
- Sat Dec 14, 2024 7:29 am
- Forum: Modding interface requests
- Topic: Disable pollution generated chunks for a surface
- Replies: 2
- Views: 1177
Disable pollution generated chunks for a surface
Is it possible to disable pollution generating chunks for a specific surface? It seems like MapGenSettings should be where something like this is controlled. Is there another way to control this setting? If not, can it be added?
- Thu Dec 05, 2024 2:46 pm
- Forum: Duplicates
- Topic: Having a request with a maximum of 0 breaks "All Requests Satisfied" condition
- Replies: 2
- Views: 2174
Having a request with a maximum of 0 breaks "All Requests Satisfied" condition
I have a space platform that uses interrupts to pull resources from target systems and wait as a supply source over a specific location. I use the "Any planet import zero" condition to trigger an interrupt. That interrupt goes to the target planet and waits until "All requests satisfied". This setup ...
- Mon Nov 04, 2024 6:39 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manager
- Replies: 7
- Views: 3925
Re: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manage
I also have this issue (I ended up posting a duplicate bug report for it).
pic
. Also using the steam version. /u/gmos described the issue perfectly. I also saw it prior to Space Age, but never got around to posting a bug report for it.- Sun Nov 03, 2024 8:44 am
- Forum: Pending
- Topic: [Twinsen]SteamDeck cursor disappears sometimes
- Replies: 3
- Views: 1495
[Twinsen]SteamDeck cursor disappears sometimes
When playing Factorio Space Age on the steam deck, the cursor that is controllable with the trackpads disappears sometimes. It seems especially common when using remote view and adjusting recipes in machines. It appears sort of like Z fighting. It will disappear when hovering over some items in the ...
- Sun Nov 03, 2024 8:42 am
- Forum: Duplicates
- Topic: MacOS multiple full screen windows
- Replies: 1
- Views: 552
MacOS multiple full screen windows
When Factorio restarts itself (usually through syncing or updating mods) on macOS, it leaves orphaned versions of the game in the virtual desktop menu. I don't know the proper term for this menu, but it is accessible through a three finger swipe upwards on a trackpad. If you click on the orphaned ...