Search found 6 matches

by Weldawadyathink
Sun Jan 05, 2025 1:23 pm
Forum: Modding interface requests
Topic: Disable pollution generated chunks for a surface
Replies: 2
Views: 330

Re: Disable pollution generated chunks for a surface

I am toying around with the idea of a planet where it starts out polluted and the engineer would have to remove the pollution over time. It is pretty easy to have a script set the pollution really high when generating a new chunk (basically a "default" high pollution). The issue is that the ...
by Weldawadyathink
Sat Dec 14, 2024 7:29 am
Forum: Modding interface requests
Topic: Disable pollution generated chunks for a surface
Replies: 2
Views: 330

Disable pollution generated chunks for a surface

Is it possible to disable pollution generating chunks for a specific surface? It seems like MapGenSettings should be where something like this is controlled. Is there another way to control this setting? If not, can it be added?
by Weldawadyathink
Thu Dec 05, 2024 2:46 pm
Forum: Duplicates
Topic: Having a request with a maximum of 0 breaks "All Requests Satisfied" condition
Replies: 2
Views: 462

Having a request with a maximum of 0 breaks "All Requests Satisfied" condition

I have a space platform that uses interrupts to pull resources from target systems and wait as a supply source over a specific location. I use the "Any planet import zero" condition to trigger an interrupt. That interrupt goes to the target planet and waits until "All requests satisfied". This setup ...
by Weldawadyathink
Mon Nov 04, 2024 6:39 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manager
Replies: 7
Views: 1790

Re: [StrangePan] macOS: Every time the app reloads after changing mod settings, it leaves an unclosable screen in manage

I also have this issue (I ended up posting a duplicate bug report for it).
pic
. Also using the steam version. /u/gmos described the issue perfectly. I also saw it prior to Space Age, but never got around to posting a bug report for it.
by Weldawadyathink
Sun Nov 03, 2024 8:44 am
Forum: Pending
Topic: [Twinsen]SteamDeck cursor disappears sometimes
Replies: 3
Views: 444

[Twinsen]SteamDeck cursor disappears sometimes

When playing Factorio Space Age on the steam deck, the cursor that is controllable with the trackpads disappears sometimes. It seems especially common when using remote view and adjusting recipes in machines. It appears sort of like Z fighting. It will disappear when hovering over some items in the ...
by Weldawadyathink
Sun Nov 03, 2024 8:42 am
Forum: Duplicates
Topic: MacOS multiple full screen windows
Replies: 1
Views: 157

MacOS multiple full screen windows

When Factorio restarts itself (usually through syncing or updating mods) on macOS, it leaves orphaned versions of the game in the virtual desktop menu. I don't know the proper term for this menu, but it is accessible through a three finger swipe upwards on a trackpad. If you click on the orphaned ...

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