Search found 8 matches

by yetenol
Wed Nov 27, 2024 4:47 pm
Forum: Fan Art
Topic: Item counter
Replies: 1
Views: 489

Re: Item counter

You can do the division inside the display panel. That's what I made. Place the blueprint once. Hold shift and drag south to add more rows. Input item quantities in the constant combinator or through signals. Values from 10k and above are displayed as 9999. Negative values are displayed as a dash. 0...
by yetenol
Wed Nov 27, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: [2.0] Add ability to read pipeline contents
Replies: 4
Views: 260

Add storage tanks option to read whole fluid segment

I love the whole belt reader introduced in FFF #405 . Please also consider adding an option to fluid tanks to read the whole fluid segment and not just the current tank. It's a very fitting addition in analogy to the whole belt reader. - Less visual clutter : On Space Platforms, tanks are often spre...
by yetenol
Mon Nov 25, 2024 4:28 pm
Forum: Bug Reports
Topic: [2.0.21] inserter compare modes are visible from space
Replies: 2
Views: 163

Re: [2.0.21] inserter compare modes are visible from space

Sounds similar to [2.0.16][Space Age] Display panel text overlaps onboard rocket launch cinematic, where the display panel's always-on text shows during launch. Thought a link might help.
by yetenol
Fri Nov 22, 2024 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.20] Item parameter is visually incorrect for "is station (not) full?" condition
Replies: 2
Views: 574

[Klonan] [2.0.20] Item parameter is visually incorrect for "is station (not) full?" condition

tl;dr: As seen in the attached picture, both the item cargo condition and the rich text station name, highlighted with yellow arrows, correctly match the item parameter [virtual-signal=signal-item-parameter] to the current cargo [item=advanced-circuit]. But the Is station not full? condition, highli...
by yetenol
Fri Nov 08, 2024 2:06 pm
Forum: Won't fix.
Topic: [2.0.13] Visual Glitch - Main menu background - Minimal UI Scale - Ultrawide monitor
Replies: 3
Views: 332

Re: [2.0.13] Visual Glitch - Main menu background - Minimal UI Scale - Ultrawide monitor

Bug still present in 2.0.15
Screenshot 2024-11-08 150442.png
Screenshot 2024-11-08 150442.png (7.89 MiB) Viewed 237 times
Screenshot 2024-11-08 150459.png
Screenshot 2024-11-08 150459.png (7.83 MiB) Viewed 237 times
by yetenol
Sun Nov 03, 2024 12:12 am
Forum: Won't fix.
Topic: [2.0.13] Visual Glitch - Main menu background - Minimal UI Scale - Ultrawide monitor
Replies: 3
Views: 332

[2.0.13] Visual Glitch - Main menu background - Minimal UI Scale - Ultrawide monitor

Dear Forum, when the main menu simulation on minimal UI scale switches to a new base, sometimes visual artifacts are left behind on the right or left side. Screenshot 2024-11-03 004850.png It looks like the chunks have not fully generated yet, or part of the previous simulation stayed there. I am us...

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