Search found 44 matches

by TV4Fun
Tue Sep 08, 2026 6:04 pm
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 9
Views: 2239

Re: Turret's target priority, do not fire at

+1 to this, both for more easily setting asteroid priorities, and also telling turrets not to fire at the nest.
by TV4Fun
Tue Sep 08, 2026 3:07 pm
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 16
Views: 2260

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war


You don't even need that many. Just a slight overlap of tesla turrets around your farm.
That is exactly the defensive setup I had before I was completely curbstomped by a giant horde of stompers as seen in my first screenshot. In order to ensure my restored Gleba base remained secure, I decided I ...
by TV4Fun
Tue Sep 08, 2026 12:49 pm
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 16
Views: 2260

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war


1. Other planets bonuses: I noticed you are already on Aquilo, but you seem to have a giant base on Nauvis. If it was me, and I had to bring so many ressources to Gleba, I would do it from Vulcanus. Any reason you didn't do this?

Nauvis is where I have the biggest factory and where I had set up ...
by TV4Fun
Tue Sep 08, 2026 7:04 am
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 16
Views: 2260

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war

We gradually built walls around all of the important locations.
2072D1~1.JPG
208B5F~1.JPG
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209B45~1.JPG

Eventually, we got a perimeter all the way around our base.
20BA18~1.JPG
20E4B7~1.JPG
20926F~1.JPG

It took a lot of work
206C2D~1.JPG
20DC32~1.JPG 205019~1.JPG ...
by TV4Fun
Tue Sep 08, 2026 6:49 am
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 16
Views: 2260

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war

2071F9~1.JPG

I had established only very basic perimeter defenses, and the pentapods had built very close to my base, so the next step was to get them further away with heavy use of artillery strikes.
20DD5C~1.JPG

During this time, Aquilo also had a minor issue with a few extra barrels ...
by TV4Fun
Tue Sep 08, 2026 6:20 am
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 16
Views: 2260

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war

Okay, so by popular demand, I landed on Gleba with a whole bunch of artillery. The first thing I noticed was that the arrogant bastards had built a nest right exactly where my main yumako farm had once been.
20E350~1.JPG
20A568~1.JPG
207466~1.JPG
20643C~1.JPG
A quick strike from artillery ...
by TV4Fun
Sun Sep 06, 2026 8:37 pm
Forum: Duplicates
Topic: [2.1.17] Fulfilled requests for construction prevent platforms from delivering
Replies: 6
Views: 338

Re: [2.1.17] Fulfilled requests for construction prevent platforms from delivering


why is it necessary to keep the request active?

It isn't. The Automatic Requests are normally cleared each time the Platform leaves a Planet. The Platform in your Screenshot does not appear to have a Schedule; I assume it has never left the Planet it was built around.


Yes, it is a stationary ...
by TV4Fun
Sun Sep 06, 2026 1:53 am
Forum: Duplicates
Topic: [2.1.17] Fulfilled requests for construction prevent platforms from delivering
Replies: 6
Views: 338

Re: [2.1.17] Fulfilled requests for construction prevent platforms from delivering


This is intended. Platforms will not send items to planets that were requested for construction. If they did, they would instantly send construction requested items back to planets as soon as they arrived.

Okay, that makes a certain degree of sense while there are still pending build ghosts, but ...
by TV4Fun
Sun Sep 06, 2026 12:58 am
Forum: Duplicates
Topic: [2.1.17] Fulfilled requests for construction prevent platforms from delivering
Replies: 6
Views: 338

Re: [2.1.17] Fulfilled requests for construction prevent platforms from delivering

eugenekay wrote: Sat Sep 05, 2026 11:11 pm 134467
135435
135373
135259
134539

Good Luck!
Is this intended behavior or is it fixed? Because some of the replies here say it is intended behavior and others from months ago say it is fixed in "the next release." It still hasn't been fixed.
by TV4Fun
Sat Sep 05, 2026 11:01 pm
Forum: Duplicates
Topic: [2.1.17] Fulfilled requests for construction prevent platforms from delivering
Replies: 6
Views: 338

[2.1.17] Fulfilled requests for construction prevent platforms from delivering

When a platform has "auto-request missing construction materials" enabled, it keeps requests active for 0 items even after they have been fulfilled. If the platform produces those items, and you would like to deliver them to the surface, these requests prevent them from doing so. In the attached ...
by TV4Fun
Fri Sep 04, 2026 8:43 pm
Forum: Ideas and Suggestions
Topic: Highlight logistic requests on mouseover
Replies: 0
Views: 120

Highlight logistic requests on mouseover

When I mouse over a recipe or a logistic request for an item on my inventory screen, it highlights in my inventory. I would like it if mousing over a recipe or an inventory item also highlighted any logistic requests for it. You can see an example of the normal behavior in this screenshot. I'm sure ...
by TV4Fun
Wed Sep 02, 2026 1:40 am
Forum: Resolved for the next release
Topic: [Genhis][2.1.17] Access violation when unchecking "Read contents" in platform hub
Replies: 2
Views: 434

Re: [Genhis][2.1.17] Access violation when unchecking "Read contents" in platform hub

Genhis wrote: Tue Sep 01, 2026 7:04 pm Thanks for the report, this is fixed for 2.1.18.
Thank you? :D
by TV4Fun
Tue Sep 01, 2026 2:38 pm
Forum: Ideas and Suggestions
Topic: Request materials from specific platforms, provide them to others
Replies: 2
Views: 225

Re: Request materials from specific platforms, provide them to others



As currently implemented, a platform can either request materials from other platforms, or it can supply them to other platforms, but it can't do both.


Note that it can do both easily, as long as the materials are different. It's requesting/providing the same item from/to platforms that's the ...
by TV4Fun
Tue Sep 01, 2026 7:25 am
Forum: Resolved for the next release
Topic: [Genhis][2.1.17] Access violation when unchecking "Read contents" in platform hub
Replies: 2
Views: 434

[Genhis][2.1.17] Access violation when unchecking "Read contents" in platform hub

I have a consistent crash in this save that occurs when editing the circuit network conditions on this platform hub. To reproduce, open this save, open the hub of the open platform, uncheck "Read contents" in circuit network settings. The game will crash within about a second. I have 4 logs ...
by TV4Fun
Tue Sep 01, 2026 6:57 am
Forum: Ideas and Suggestions
Topic: Space platform requests set by circuits should not default to "All"
Replies: 12
Views: 1516

Re: Space platform requests set by circuits should not default to "All"

+1, having it default to all really limits what you can tell your platforms to do.
by TV4Fun
Tue Sep 01, 2026 6:52 am
Forum: Ideas and Suggestions
Topic: Make it possible to communicate between platforms in orbit around the same planet
Replies: 5
Views: 382

Re: Make it possible to communicate between platforms in orbit around the same planet

Oh, I see, a radar can only output a signal on the same color wire it was broadcast on. How odd.
by TV4Fun
Tue Sep 01, 2026 6:51 am
Forum: Ideas and Suggestions
Topic: Make it possible to communicate between platforms in orbit around the same planet
Replies: 5
Views: 382

Re: Make it possible to communicate between platforms in orbit around the same planet

Except that for reasons unclear to me, even though I now have two platforms with radars both set to universal on the same channel, the one does not seem to be picking up the other's signal.
by TV4Fun
Tue Sep 01, 2026 6:41 am
Forum: Ideas and Suggestions
Topic: Make it possible to communicate between platforms in orbit around the same planet
Replies: 5
Views: 382

Re: Make it possible to communicate between platforms in orbit around the same planet

I just realized you can in fact select input with a decider combinator and the everything wildcard.
by TV4Fun
Tue Sep 01, 2026 6:32 am
Forum: Ideas and Suggestions
Topic: Make it possible to communicate between platforms in orbit around the same planet
Replies: 5
Views: 382

Make it possible to communicate between platforms in orbit around the same planet

TL;DR
It should be possible for platforms in orbit around the same planet to communicate with each other and only with each other.


What?
I am trying to implement inter-platform communication for platforms around the same planet. Possible ways this could be done:

Add an "orbit" or "planet ...
by TV4Fun
Tue Sep 01, 2026 5:54 am
Forum: Ideas and Suggestions
Topic: Request materials from specific platforms, provide them to others
Replies: 2
Views: 225

Request materials from specific platforms, provide them to others

TL;DR
Let platform-to-platform logistic requests be set to take from a specific other platform, and let "provide materials to other platforms" provide it to other platforms requesting it from you.


What?
As currently implemented, a platform can either request materials from other platforms, or ...

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