Search found 3 matches

by tryton984
Mon Apr 20, 2026 10:34 pm
Forum: Not a bug
Topic: [2.0.76] Logistic chests can't access logistic network wirelessly for logic purposes
Replies: 1
Views: 87

[2.0.76] Logistic chests can't access logistic network wirelessly for logic purposes

It seems to be more of an oversight than a bug per se and can easily be reproduced:

In the inserter and belt UI one can press the "logistic network" button (on the top right) to allow the machine to read contents of logistic network remotly and have logic implemented based on its contents ...
by tryton984
Mon Apr 20, 2026 10:03 pm
Forum: Minor issues
Topic: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
Replies: 3
Views: 960

Re: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change

Wouldn't it then be better to remove the broken functionality entirely? As in either:

disable the ctrl-z functionality after pasting stations
or
disable the feature where the train's schedule changes automatically upon pasting station settings.

I never found this feature (trains auto-changing ...
by tryton984
Sat Nov 02, 2024 9:46 pm
Forum: Minor issues
Topic: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
Replies: 3
Views: 960

[2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change

A simple, easy to reproduce inconsistency within game's logic.

How to reproduce:
1. Create a rail with stations A and B at the ends.
2. Set a train to automatically travel between them (A -> B).
3. Copy train station A onto train station B. At this point in the train's schedule (automatically ...

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