Search found 7 matches
- Mon Dec 16, 2024 12:15 am
- Forum: Pending
- Topic: [2.0.23] pumpjack stutters under high throughput
- Replies: 2
- Views: 127
Re: [2.0.23] pumpjack stutters under high throughput
just realized i forgot to use speed mods, so it was only at around 1k/s for that last test, i bet if i used mods to boost that to the 10k to 20k range, it would be the same, and with the normal storage amount, 850/s base and 25k/s total, it still does the stuttering
- Mon Dec 16, 2024 12:12 am
- Forum: Pending
- Topic: [2.0.23] pumpjack stutters under high throughput
- Replies: 2
- Views: 127
Re: [2.0.23] pumpjack stutters under high throughput
weirdly enough, after removing most of my mods, the issue is kinda resolved, in the extreme case anyway, at that 5m capicity, it hovers at 911k, but i did use multiple legendary pumps to keep the pipes pretty much empty. gonna move it back down to normal, i doubt it works but it's worth a try
- Mon Dec 16, 2024 12:02 am
- Forum: Pending
- Topic: [2.0.23] pumpjack stutters under high throughput
- Replies: 2
- Views: 127
[2.0.23] pumpjack stutters under high throughput
when the pumpjack has a high production rate, most commonly found on vulcanus, it can stutter as it works, going between target full and working , i orginally thought this to be an issue with it's internal storage, since that's only 1000, but when modding to increase it, the problem still happens ...
- Sat Dec 14, 2024 3:18 pm
- Forum: Tools
- Topic: HTTP API rough limits
- Replies: 3
- Views: 353
Re: HTTP API rough limits
yeah, that's why i asked for rough limits, so i can get a rough idea of what to aim for (or i guess stay away from), so should i just follow that avg requests per sec? like does request or response content matter at all?, and how avg does it have to be, like is downloading like 60 mods in 6 sec ok ...
- Sat Dec 14, 2024 12:23 am
- Forum: Tools
- Topic: HTTP API rough limits
- Replies: 3
- Views: 353
HTTP API rough limits
I've been using the HTTP API a bunch recently and downloading mods, getting mod info and other things, something i have been wondering, since i don't want to stress factorio infra, or get rate limited, what are some rough limits for the API, just so i can get an idea of what is reasonable and ...
- Sat Nov 02, 2024 5:31 pm
- Forum: Duplicates
- Topic: [2.0.13] DLC, random crash/error
- Replies: 2
- Views: 129
Re: [2.0.13] DLC, random crash/error
there were display panels around where i was, so based on the report you linked, i very well could have hovered over one, good to see it's fixed and this helped a bit, have a great day
- Sat Nov 02, 2024 3:09 pm
- Forum: Duplicates
- Topic: [2.0.13] DLC, random crash/error
- Replies: 2
- Views: 129
[2.0.13] DLC, random crash/error
was playing on a server with some friends and talking around in chat about how crazy the devs for the absurdness that this game, it's crazy what they have done, any other game would be brought to it's knees with what factorio does
in the middle, the game just froze and error screen poped up ...
in the middle, the game just froze and error screen poped up ...