TL;DR:
Add an abiity to read space platform stored items via Logistical Network setting on any inserter/assembling machine/etc.
What:
We all know that there is no logistical network in space.
You cannot place drone stations, thus - no network.
08-19-2026, 01-33-40.png
However, since space ...
Search found 8 matches
- Tue Aug 18, 2026 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Wire-less reading of space platform contents via logistic network
- Replies: 1
- Views: 218
- Tue Aug 18, 2026 6:37 am
- Forum: Ideas and Suggestions
- Topic: Please add the ability to select the ingredient number while parametrizing
- Replies: 4
- Views: 1878
Re: Please add the ability to select the ingredient number while parametrizing
+1! Including a constant combinator in each build is distracting, and will confuse anyone you will share your blueprint with
And will be easier to use it as well!
And will be easier to use it as well!
- Thu Aug 13, 2026 8:41 pm
- Forum: Balancing
- Topic: Repair speed should increase with quality repair packs
- Replies: 14
- Views: 4784
Re: Repair speed should increase with quality repair packs
+1
It only makes sense for things to increase in max health with quality.
So given this, quality repair packs repairing things quicker will have even more sense:
A fitting tool for a fitting task.
It will make investing in quality recycling a lot more rewarding.
Additionally, on Deathworld or ...
It only makes sense for things to increase in max health with quality.
So given this, quality repair packs repairing things quicker will have even more sense:
A fitting tool for a fitting task.
It will make investing in quality recycling a lot more rewarding.
Additionally, on Deathworld or ...
- Mon Nov 11, 2024 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Easier selective deconstruction
- Replies: 8
- Views: 4463
Re: Easier selective deconstruction
Yeah, it's kind of weird that you can't put them into chests in remote view ??
You can put them in your blueprint library though and edit them from there.
That was the only way around for me.
But I had so much blueprints, that I was forced to reorder them to free-up one line for temporary ...
You can put them in your blueprint library though and edit them from there.
That was the only way around for me.
But I had so much blueprints, that I was forced to reorder them to free-up one line for temporary ...
- Mon Nov 11, 2024 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Easier selective deconstruction
- Replies: 8
- Views: 4463
Re: Easier selective deconstruction
Been thinking about this recently, but I would make middle mouse button click the default instead of Q. Middle-mouse (aka mouse wheel click) is already used to set filters for inventory slots (like cargo wagon) so it kind of fits better.
Yeah, middle mouse click definitely works better ...
- Mon Nov 11, 2024 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Easier selective deconstruction
- Replies: 8
- Views: 4463
Easier selective deconstruction
TL;DR
Introduce fast and easy way to set filters for deconstruction planner.
Now
It's really tedious to setup deconstruction planner for specific things, especially if you need to remove 10s of structures from the system with even more of them.
Fix
Imagine you want to deconstruct only ...
Introduce fast and easy way to set filters for deconstruction planner.
Now
It's really tedious to setup deconstruction planner for specific things, especially if you need to remove 10s of structures from the system with even more of them.
Fix
Imagine you want to deconstruct only ...
- Sat Nov 02, 2024 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Bring back "Item picked up" popup
- Replies: 1
- Views: 423
Re: Bring back "Item picked up" popup
Oh, seems I missed that in my post - have a nice day everyone! You will never have enough of those wishes ^^
- Sat Nov 02, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Bring back "Item picked up" popup
- Replies: 1
- Views: 423
Bring back "Item picked up" popup
Name of the topic might be a little harsh - I sorry about that *^*
In 2.0 (tested in DLC-only), if you drop an item on the ground and then build anything, large enough over it - item will be picked up, but popup about that won't be shown (see screenshot from 1.1)
11-02-2024, 22-38-34.png
This is ...
In 2.0 (tested in DLC-only), if you drop an item on the ground and then build anything, large enough over it - item will be picked up, but popup about that won't be shown (see screenshot from 1.1)
11-02-2024, 22-38-34.png
This is ...