Couldn't upload just a .dat, so uploaded a zip with all the different blueprint-storage.dat files and backups that were in the main folder
Blueprints.zip
Additionally out of curiosity, I attempted a load with said blueprint-storage.dat files removed from the factorio folder (stored them on my ...
Search found 3 matches
- Sun Nov 03, 2024 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)
- Replies: 5
- Views: 1077
- Sat Nov 02, 2024 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)
- Replies: 5
- Views: 1077
Re: [2.0.14] Game crashes on loading non-
Apologies, log attachment didn't go through, still figuring the forum interface out.
Steps for reproduction are quite simple:
- Load game without space age
- Create new world with default settings, or load existing 1.x world
- Game freezes upon entering the world
- Game proceeds to crash
factorio ...
Steps for reproduction are quite simple:
- Load game without space age
- Create new world with default settings, or load existing 1.x world
- Game freezes upon entering the world
- Game proceeds to crash
factorio ...
- Sat Nov 02, 2024 3:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)
- Replies: 5
- Views: 1077
[Rseding91] [2.0.14] Crash starting gameplay (EquipmentGrid::cloneAsGhosts)
Attempted to create a new save in 2.0.14 with 0 mods loaded, everything was loading fine until I entered the world, and then I crashed. Same crash occurred when I tried to load old vanilla saves, too. Re-enabled Space Age and was able to create a new game just fine