If it did back and forths your explanation would make sense but the platforms never leaves Fulgora.
It stayed there for over 1h the first time, I deleted the interrupt hoping it would self fix and it happened again.
or do you mean the interrupts triggers every ticks making it a permanent interrupt?
Search found 3 matches
- Sat Nov 02, 2024 1:28 pm
- Forum: Bug Reports
- Topic: [2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
- Replies: 4
- Views: 1841
- Sat Nov 02, 2024 1:48 am
- Forum: Bug Reports
- Topic: [2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
- Replies: 4
- Views: 1841
Re: [2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
Additional image to display interrupt conditions being met.
- Sat Nov 02, 2024 12:45 am
- Forum: Bug Reports
- Topic: [2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
- Replies: 4
- Views: 1841
[2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
See attached images for more information, also save game provided. Unsure why but my interupt isn't working on Flugora, bugs out and deleting it and allowing for a 2nd try makes it buggy again. No rockets in route from fulgora and Factorio discord could not see why spaceship doesn't depart. Thank yo...