Thanks for the idea.
Yes that could be an alternative but it is what I tried at first (I do have the Steam version) and the Factorio.exe just seems to be some kind of launcher telling Steam to launch the Game with special attributes/different entrypoint.
Not quiet sure what the Steam API does there ...
Search found 3 matches
- Wed Apr 13, 2016 8:06 pm
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 7809
- Wed Apr 13, 2016 2:04 am
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 7809
Re: Create some way for Inter-Process-Communication
I can understand that sockets would "break" the sandbox in a way.
Sadly the Chroma API is only available for windows and so my tool (and the actual usecase) is only available for windows and there is no such way of in-memory filesystems for windows (without doing some deep C++ kernel stuff ...
Sadly the Chroma API is only available for windows and so my tool (and the actual usecase) is only available for windows and there is no such way of in-memory filesystems for windows (without doing some deep C++ kernel stuff ...
- Mon Apr 11, 2016 8:53 pm
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 7809
Create some way for Inter-Process-Communication
Hi,
I'm looking for a way to get stats for a third-party tool.
Right now I'm writing to a textfile and reading it on change from within the Third-Party tool.
That however creates a massive amount of IO on the Harddrive and is very inefficient.
I'm looking for a way to access sockets from within ...
I'm looking for a way to get stats for a third-party tool.
Right now I'm writing to a textfile and reading it on change from within the Third-Party tool.
That however creates a massive amount of IO on the Harddrive and is very inefficient.
I'm looking for a way to access sockets from within ...