Search found 10 matches
- Fri Nov 08, 2024 3:22 pm
- Forum: Not a bug
- Topic: [2.0.15] Underground pipes do not block character (collision/walk/through/player)
- Replies: 3
- Views: 149
Re: phasing through underground pipes (minor)
Thanks for clearing that up so fast!
- Fri Nov 08, 2024 3:21 pm
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
Re: midgame nest-killing too hard in 2.0
Yeah, going back to the main topic of mid-game, something that I just noticed : not only the tank can now be blueprinted and has logistic requests, it also now has a 6x8 equipment grid !! Which also gets bigger with higher quality tanks ! HOW ON EARTH DID I MISS THA- Ahem, Thanks to this post I now...
- Fri Nov 08, 2024 3:13 pm
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
Re: midgame nest-killing too hard in 2.0
The Tank of all things? That thing is unuseable crap with its unwieldy controls. The first time i tried it i thought my game was broken because it wouldnt fire when clicking. It took me ages to notice that the turret has to physicaly rotate! Wtf! The handheld rocketlauncher with explosives is waaay...
- Fri Nov 08, 2024 3:09 pm
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
Re: midgame nest-killing too hard in 2.0
I wouldn't worry too much about your rant, there have been a few threads like this. I think yours just happened to be the one that put me over the edge into commenting about people expecting their 1.1 strats to work without any changes. I would argue that the tank is close to fairly balanced now, a...
- Fri Nov 08, 2024 2:55 pm
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
Re: midgame nest-killing too hard in 2.0
I just used combat robots along with the tank (I still like using it) I also complete forgot that I could use armor modules (personal laser, diacharge defense and shield) or that I should get to setting up processing units already (I still haven't done that). By the way, using both robots and he tan...
- Fri Nov 08, 2024 2:47 pm
- Forum: Not a bug
- Topic: [2.0.15] Underground pipes do not block character (collision/walk/through/player)
- Replies: 3
- Views: 149
Re: phasing through underground pipes (minor)
also I play vanilla
- Fri Nov 08, 2024 2:41 pm
- Forum: Not a bug
- Topic: [2.0.15] Underground pipes do not block character (collision/walk/through/player)
- Replies: 3
- Views: 149
[2.0.15] Underground pipes do not block character (collision/walk/through/player)
I was making and trying concrete (and not having enough so got like 270 of that gear alert) In the meantime I bots were working on defenses and one of the flamethrower pipes got too long and shut down, after wich I used super force build to put a new pump in (the system exclusively contains flamethr...
- Sat Nov 02, 2024 11:43 am
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
Re: midgame nest-killing too hard in 2.0
Also I wrote this post after getting destroyed by a giant nest cause I needed stone and this world doesn't like spawning stone anywhere. I still think the scaling should be toned down or exponentially increased in a way to counter the exponential decrease in evo-factor growth. I was just ranting in ...
- Sat Nov 02, 2024 11:34 am
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
- Fri Nov 01, 2024 9:44 pm
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1103
midgame nest-killing too hard in 2.0
What follows here is an annoying written by a stubborn and annoying me from a week ago. Please take it with a grain of salt I understand that spawners were absolutely pathetic in 1.1 and needed a buff, and I don't think the new scaling based on the evo-factor is bad. However, this leads to a problem...