I like the idea of a quality tree either providing a chance at quality fruits or a smaller amount of fruit. I think the idea of it splitting qualities (here's 20 regular, 20 uncommon, 10 rare) is probably not workable because of the output slots of the machine.
It's just a #feelsbad moment when you ...
Search found 28 matches
- Tue Nov 26, 2024 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Have quality seeds grow quality plants
- Replies: 21
- Views: 6247
- Sun Nov 24, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Have quality seeds grow quality plants
- Replies: 21
- Views: 6247
Re: Quality Fruit From Quality Seeds
OK, the "everything would be legendary once you find the first legendary seed" is an issue I guess. It ties into the whole loop of the planet which isn't really my favorite mechanic in the first place. I still think the simpler solution of allowing Quality modules in Ag towers would offer a good ...
- Sun Nov 24, 2024 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Legendary Crafters Get Extra Module Slot
- Replies: 0
- Views: 401
Legendary Crafters Get Extra Module Slot
This is a really short suggestion that I recognize probably won't happen for game balance reasons, but...
Wouldn't it be awesome if in addition to the crafting speed benefits, a Legendary building with module slots would have an extra slot?
Pretty simple concept so there's no real TLDR. A ...
Wouldn't it be awesome if in addition to the crafting speed benefits, a Legendary building with module slots would have an extra slot?
Pretty simple concept so there's no real TLDR. A ...
- Sun Nov 24, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Have quality seeds grow quality plants
- Replies: 21
- Views: 6247
Quality Fruit From Quality Seeds
Right now getting higher quality fruits is difficult on Gleba. Essentially the only effective way to do this that I have found is "upcycling" normal fruit, i.e. putting it into a recycler with quality modules until it comes out at the quality you want.
TLDR: Increase options for quality fruit ...
TLDR: Increase options for quality fruit ...
- Thu Nov 21, 2024 2:07 am
- Forum: Ideas and Suggestions
- Topic: Personal Robot Slots
- Replies: 1
- Views: 356
Personal Robot Slots
I recognize it's not needed for gameplay but I like the idea of upgrading my personal construction robots. Unfortunately because you can't travel with them between planets this involves duplication of effort making it less appealing. (Same as how it would be a pain to have to make a power/mech suit ...
- Wed Nov 20, 2024 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Technology request: Conservation
- Replies: 10
- Views: 2528
Re: Technology request: Conservation
I agree with the overall idea of refrigeration being a missing concept from the game. I think the idea of "freezing" science packs so that they don't spoil at all is interesting, though if this were possible it should only be possible for science packs AND it should definitely require some ...
- Tue Nov 19, 2024 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Quality Biter Eggs
- Replies: 0
- Views: 2519
Quality Biter Eggs
I suggest adding a direct method of producing quality biter eggs. Currently the only way to do this is by recycling normal eggs using quality modules.
Quality biter eggs are an important item for crafting quality Biolabs and Prod Module 3s. For most items that you want quality on there are ...
Quality biter eggs are an important item for crafting quality Biolabs and Prod Module 3s. For most items that you want quality on there are ...
- Mon Nov 11, 2024 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Re: Simple Ship Drive
It actually works (as far as I can tell) the exact same way as trains, which is great in some ways. The new train logic is powerful and offers a lot of flexibility. However, there is no simple way to tell a train to just go to a particular station, short of doing things described here.
Here's why I ...
Here's why I ...
- Sat Nov 09, 2024 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 41820
Re: Ability to craft lower quality with higher quality
I'm sure others have said something similar but the only change I would personally be in favor of here is allowing something like a hand insert override. There have been some times where for example I was trying to craft with rare ingredients, didn't have any available, and would have been fine ...
- Sat Nov 09, 2024 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 17894
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Have to disagree with this, I think it's perfect as is. I agree that part of the challenge of fulgora is you can't connect islands initially. That's the way it's supposed to be. I'm currently getting ready to bring foundation for the first time and excited to be able to connect islands and have one ...
- Sat Nov 09, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 46
- Views: 23665
Re: Allow logistics transfers between space platforms
Another +1 on this, I was about to make this as a suggestion myself. I think it would be reasonable for there to be some kind of cost associated with this. Maybe it requires one solid rocket fuel per stack you're sending over, or has a power draw or something. But this would open up so many great ...
- Sat Nov 09, 2024 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Show Orbital Drop Cooldown
- Replies: 1
- Views: 2063
Show Orbital Drop Cooldown
I've had drastically different experiences with the Orbital drop slots in terms of timing, to the point where it seems like a bug. Sometimes it will take as much as a few minutes for stuff in an orbital drop slot to be sent down. Sometimes it seems like it's able to drop dozens of items super ...
- Sat Nov 09, 2024 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Re: Simple Ship Drive
To be honest I don't like anything to do with "interrupts". This is more of an advanced programming concept. I get that a lot of Factorio players are engineers/software devs (me included) but that's not everyone.
Edit: I don't like anything to do with interrupts *as a solution to this issue*. It's ...
Edit: I don't like anything to do with interrupts *as a solution to this issue*. It's ...
- Sat Nov 09, 2024 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Agriculture Tower Options/Transparency
- Replies: 4
- Views: 2074
Agriculture Tower Options/Transparency
I love that in 2.0 a lot more things are controllable with the circuit network. It's so cool that I can directly connect circuits to an assembler to enable/disable it or even set the recipe/do other things.
So I was a bit disappointed that there seem to be very limited options for controlling the ...
So I was a bit disappointed that there seem to be very limited options for controlling the ...
- Sat Nov 09, 2024 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Re: Simple Ship Drive
I'm really not looking for further workarounds. This thread is to suggest the idea that there should be a VERY SIMPLE manual ship drive mode. If you don't agree, that's fine, feel free to post why this isn't a good feature to add to the game.
- Sat Nov 09, 2024 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Disallow Placement of Quality Tiles
- Replies: 0
- Views: 511
Disallow Placement of Quality Tiles
When you place down quality tiles such as concrete, if you mine/pick them back up they revert to normal. I originally thought this was a bug: https://forums.factorio.com/viewtopic.php?f=23&t=120477 but apparently this is working as intended.
This is a really bad experience for the user. If I'm ...
This is a really bad experience for the user. If I'm ...
- Sat Nov 09, 2024 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Re: Simple Ship Drive
Thanks, I'll try out interrupts. However, my point very much remains.
Keep in mind there's a substantial number of players who have come back to the game recently who haven't even finished the base game of "launch a rocket". Those players (and even a lot of people with more experience) do not know ...
Keep in mind there's a substantial number of players who have come back to the game recently who haven't even finished the base game of "launch a rocket". Those players (and even a lot of people with more experience) do not know ...
- Sat Nov 09, 2024 5:36 am
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 117
- Views: 22300
Re: Rocket silo logistic is just broken
I mostly agree, the usability of the silo is not great. One thing I will acknowledge is that it does certain very limited things well. It's really good at automating delivery of available materials that can easily fill a launch.
However, a lot of things are painful and seem to either require ...
However, a lot of things are painful and seem to either require ...
- Sat Nov 09, 2024 1:00 am
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Re: Simple Ship Drive
I'm not saying there aren't ways of doing this, of course. It just seems like it shouldn't involve weird circuit work to say "ship, go to Fulgora and stay"
- Fri Nov 08, 2024 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Simple Ship Drive
- Replies: 15
- Views: 1883
Simple Ship Drive
I would really like to have a "manual" ship drive mode, i.e. something like a dropdown menu where I can just select a destination and the ship/platform will go there and stay there. I know that it's possible to do this in the current UI, but I find myself sometimes forgetting to cancel the previous ...