Search found 7 matches
- Thu Apr 14, 2016 1:41 am
- Forum: Ideas and Suggestions
- Topic: Railway maintenance and repair
- Replies: 12
- Views: 7317
Re: Railway maintenance and repair
Hey, RailLord here. Excuse me for inserting myself into the topic, being new, and all that stuff, but ssilk has a valid point. In OpenTTD, yes, vehicles do occasionally break down, along with its age deteriorating its reliability. But what the game does in my point of view is that it so-says ...
- Tue Apr 12, 2016 11:04 am
- Forum: Implemented Suggestions
- Topic: Smart Splitter (-Suggestions will never End)
- Replies: 33
- Views: 22136
Re: Smart Splitters
Could We Have a Smart Splitter For Splitting Certain Items onto one belt and other Items to another belt. Should Work in a similar way as Smart Inserters.
Why not prevent items from being mixed first place ?
To me there are some case where you need to mix them for compact factory designs but for ...
Why not prevent items from being mixed first place ?
To me there are some case where you need to mix them for compact factory designs but for ...
- Tue Apr 12, 2016 10:58 am
- Forum: Ideas and Suggestions
- Topic: Railway maintenance and repair
- Replies: 12
- Views: 7317
Re: Railway maintenance and repair
Or in simple terms...
every time a train passes over a track, it loses 1 health.
The damage must be repaired before it is destroyed from overuse.
Eh... to be honest, the game is about automation, you don't want to repair things manually, therefore, you'd be forced to have a robot logistics ...
every time a train passes over a track, it loses 1 health.
The damage must be repaired before it is destroyed from overuse.
Eh... to be honest, the game is about automation, you don't want to repair things manually, therefore, you'd be forced to have a robot logistics ...
- Tue Apr 12, 2016 3:27 am
- Forum: Ideas and Suggestions
- Topic: Railway maintenance and repair
- Replies: 12
- Views: 7317
Railway maintenance and repair
Just had an idea that could keep you focused on making more resources (This may not just apply to just railways but I'm just going to keep it simple). Train tracks should be vulnerable to wear and tear of normal train tracks. Where the track break if not repaired in time and if it breaks it will ...
- Tue Apr 12, 2016 3:07 am
- Forum: Implemented Suggestions
- Topic: Smart Splitter (-Suggestions will never End)
- Replies: 33
- Views: 22136
Re: Smart Splitters
Was already suggested many times. I joined it with some former topic.
Same reasons why this is not such a good idea here: https://forums.factorio.com/viewtopic.php?f=6&t=23415#p147504
I think there is also a mod.
I understand but when I read the thread you said the a new splitter / belt ...
Same reasons why this is not such a good idea here: https://forums.factorio.com/viewtopic.php?f=6&t=23415#p147504
I think there is also a mod.
I understand but when I read the thread you said the a new splitter / belt ...
- Tue Apr 12, 2016 3:01 am
- Forum: Implemented Suggestions
- Topic: Smart Splitter (-Suggestions will never End)
- Replies: 33
- Views: 22136
Re: Smart Splitter
having a smart splitter which auto sorts items with personal settings would be great, and it with it like that you could choose if it keeps its left/right orientation, or just comes out evenly
so it'd have a selection box like with smart inserters, on top would just be two boxes (one for left ...
so it'd have a selection box like with smart inserters, on top would just be two boxes (one for left ...
- Mon Apr 11, 2016 7:22 pm
- Forum: Implemented Suggestions
- Topic: Smart Splitter (-Suggestions will never End)
- Replies: 33
- Views: 22136
Smart Splitters
Could We Have a Smart Splitter For Splitting Certain Items onto one belt and other Items to another belt. Should Work in a similar way as Smart Inserters.