i dont mind expansion size. i DO mind VERY much that expansions now apparently can happen in areas biters should not be able reach. i frequently have new expansions behind my turret line and this just sucks.
edit: well, i said i did not mind the size. i frequently see what i could only describe as ...
Search found 69 matches
- Wed Jul 01, 2026 3:36 pm
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 29
- Views: 3473
- Wed Jul 01, 2026 3:32 pm
- Forum: Balancing
- Topic: No idea where to leave this: unhappy with 2.1
- Replies: 4
- Views: 280
No idea where to leave this: unhappy with 2.1
I am on the experimental branch, and i am quite unhappy with some of the changes.
one the biter expansions. i appriciate there is a discussion going on about this. but i am not unhappy that expansions now are larger. i am unhappy that expansions now spawn behind my defenses in areas biters should ...
one the biter expansions. i appriciate there is a discussion going on about this. but i am not unhappy that expansions now are larger. i am unhappy that expansions now spawn behind my defenses in areas biters should ...
- Mon Nov 18, 2024 6:04 am
- Forum: Gameplay Help
- Topic: odd behaviouir of crusher recipe selection
- Replies: 9
- Views: 3290
Re: odd behaviouir of crusher recipe selection
yeah. and it extremly can break a setup where this is not the intended function and it cant not be controlled.jdrexler75 wrote: Sun Nov 17, 2024 11:28 pm xplained why in my post. It's extremely useful for simple setups with deciders
at least put in a checkbox if ingredients should set the recipe.
- Sun Nov 17, 2024 8:47 pm
- Forum: Gameplay Help
- Topic: odd behaviouir of crusher recipe selection
- Replies: 9
- Views: 3290
Re: odd behaviouir of crusher recipe selection
It's difficult to say anything about it without seeing your setup. I've never had this weird behaviour occur on crushers. Most probable answer would be that you've got a signal contamination somewhere.
i did not post a screenshot because its would show 16 deciders + 1 constant combinator, and i ...
- Sun Nov 17, 2024 8:27 pm
- Forum: Gameplay Help
- Topic: odd behaviouir of crusher recipe selection
- Replies: 9
- Views: 3290
Re: odd behaviouir of crusher recipe selection
The crusher will select metallic crushing if you have "set recipe" enabled and it receives a metallic chunk signal.
really. of course it gets a metallic chunk singal. i use that signal to control other stuff.
i want to control my crusher. i want to use the reciepe signal to control the reicpe ...
- Sun Nov 17, 2024 8:23 pm
- Forum: Gameplay Help
- Topic: crusher selects unsignaled recipe (resolved, kinda, not really, but its a "feature")
- Replies: 0
- Views: 443
crusher selects unsignaled recipe (resolved, kinda, not really, but its a "feature")
i have a crusher that frequently selects "metallic asteroid crushing" for a tick when switching between "no recipe" and "metallic asteroid reprocessing", throwing off my control logic and breaking my system.
i double, tripple and 10x checked if there was any combinator with that recipe which could ...
i double, tripple and 10x checked if there was any combinator with that recipe which could ...
- Sun Nov 17, 2024 8:03 pm
- Forum: Gameplay Help
- Topic: odd behaviouir of crusher recipe selection
- Replies: 9
- Views: 3290
odd behaviouir of crusher recipe selection
so, i have a crusher that gets its recipe by combinators.
no combinator is signaling "metallic asteroid cruishing".
yet, i see the crusher selecting this recipe frequently, it seems to default to this recipe when it has no recipe for a tick before selecting "no recipe" (as it should).
this is very ...
no combinator is signaling "metallic asteroid cruishing".
yet, i see the crusher selecting this recipe frequently, it seems to default to this recipe when it has no recipe for a tick before selecting "no recipe" (as it should).
this is very ...
- Fri Nov 15, 2024 3:40 pm
- Forum: General discussion
- Topic: feedback on spaceships after making it to the edge
- Replies: 4
- Views: 6142
feedback on spaceships after making it to the edge
i loved spaceships, like all of the expansion for the most part.
i like that the expansion and spaceships made me use circuits.
however, this changed with the ships i need to build to survive at the system edge or bejond.
there is the shier size and complexity of the system that takes forever to ...
i like that the expansion and spaceships made me use circuits.
however, this changed with the ships i need to build to survive at the system edge or bejond.
there is the shier size and complexity of the system that takes forever to ...
- Thu Nov 14, 2024 10:13 pm
- Forum: Duplicates
- Topic: decider does not process molten copper correctly (resolved)
- Replies: 4
- Views: 1475
Re: decider does not process molten copper correctly
I think you got the recipe and not the actual fluid. Make sure you're using the molten signals on the fluid tab.
I encountered this issue too. Maybe a way to differentiate the icons better?
aaahhh.. i so dumb. thank you! that seems to be the issue. its a bit mean tho, the symbols look the same ...
- Thu Nov 14, 2024 10:05 pm
- Forum: Duplicates
- Topic: decider does not process molten copper correctly (resolved)
- Replies: 4
- Views: 1475
decider does not process molten copper correctly (resolved)
grafik.png
the image shows a combinator set to produce a signal when molten copper > 20k. it shows that molten copper is at 25k, yet it does not produce a signal.
in the second image its shown that it will produce a signal when set to molten copper < 20k, despite molten copper being at 25k ...
the image shows a combinator set to produce a signal when molten copper > 20k. it shows that molten copper is at 25k, yet it does not produce a signal.
in the second image its shown that it will produce a signal when set to molten copper < 20k, despite molten copper being at 25k ...
- Tue Nov 05, 2024 9:16 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
look, i just give up now. you do not seem to accept any answer you get, you just repeat your question.
when asked something, you do not reply in any other form then repeating your question.
i tried. i can not do this with you. you are excluded from this challange and any of my further challanges ...
when asked something, you do not reply in any other form then repeating your question.
i tried. i can not do this with you. you are excluded from this challange and any of my further challanges ...
- Tue Nov 05, 2024 8:11 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
i see your design in game.
i asked you to explain it.
i feel that i might not be equiped to provide the form of comunication you seem to require and i start to get the feeling that it might not be helpful if i tried further.
i asked you to explain it.
i feel that i might not be equiped to provide the form of comunication you seem to require and i start to get the feeling that it might not be helpful if i tried further.
- Tue Nov 05, 2024 8:03 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
no the quantity is choosen in the constant combinator
i see a value of 2147483645 for all types which would make it possible to fill the wholes store with one ore type if it was used to limit the quantity.
i see that the inserters try to insert carbon, ore and whatever to the crushers. i do not ...
- Tue Nov 05, 2024 7:51 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
so, if i undertand this correctly, you just fill up the whole hold of your ship with chunks, which is not forbitten (though imo also not very useful as a solution).
however: if i understand your solution correctly, you have nothing installed that would prevent the whole hold to be filled with one ...
however: if i understand your solution correctly, you have nothing installed that would prevent the whole hold to be filled with one ...
- Tue Nov 05, 2024 5:07 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
again i accept your oppinion, it just does not apply here. the rules for this challange are in the first post.
This is not true, because in the first post you use one belt for all 3 asteroid, but later you said it was necessary to use 3 crusher to avoid using a single belt of output.
I don't ...
- Tue Nov 05, 2024 4:53 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
When looking at the blueprint you posted as example, it uses one belt for all chunks, then i asked the question why 3 crusher, you answered because otherwise we could use one belt only.
This is still puzzling me because it seem to me that it's not smart to use 3 crusher when only 1 can be ...
- Tue Nov 05, 2024 4:23 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
i see where a different judge might come to a different conclusion. however: this is my conclusion. as there is no official authority we could take this, i fear we are stuck with my personal ruling. imperfect as my sole ruling might be, based on one oppinion, it was not any more perfect if it ...
- Tue Nov 05, 2024 4:10 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Collection!
Cause that happens sometimes that people make challenge but then the complexity of defining precisely the rules overwhelm them.
look, here is a peace offer:
for this challange, we are stuck with my ruling. however: i appriciate your input, and i actually like your solution even IF i rule it ...
- Tue Nov 05, 2024 3:57 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
i will repeat this one more time: i can not rule out that a solution has been posted it the past.
however: it was not yesterday, it it was not in the post you linked.
I still don't understand that part.
Are you avoiding this on purpose ?
are you? at this point, i can not even re ...
- Tue Nov 05, 2024 3:52 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 35409
Re: Design Challange: Smart Asteroid Processing!
no, but it required manipulation when empty.