Search found 59 matches
- Tue Nov 05, 2024 9:16 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
look, i just give up now. you do not seem to accept any answer you get, you just repeat your question. when asked something, you do not reply in any other form then repeating your question. i tried. i can not do this with you. you are excluded from this challange and any of my further challanges unt...
- Tue Nov 05, 2024 8:11 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i see your design in game.
i asked you to explain it.
i feel that i might not be equiped to provide the form of comunication you seem to require and i start to get the feeling that it might not be helpful if i tried further.
i asked you to explain it.
i feel that i might not be equiped to provide the form of comunication you seem to require and i start to get the feeling that it might not be helpful if i tried further.
- Tue Nov 05, 2024 8:03 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
no the quantity is choosen in the constant combinator i see a value of 2147483645 for all types which would make it possible to fill the wholes store with one ore type if it was used to limit the quantity. i see that the inserters try to insert carbon, ore and whatever to the crushers. i do not see...
- Tue Nov 05, 2024 7:51 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
so, if i undertand this correctly, you just fill up the whole hold of your ship with chunks, which is not forbitten (though imo also not very useful as a solution). however: if i understand your solution correctly, you have nothing installed that would prevent the whole hold to be filled with one ch...
- Tue Nov 05, 2024 5:07 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
again i accept your oppinion, it just does not apply here. the rules for this challange are in the first post. This is not true, because in the first post you use one belt for all 3 asteroid, but later you said it was necessary to use 3 crusher to avoid using a single belt of output. I don't get th...
- Tue Nov 05, 2024 4:53 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
When looking at the blueprint you posted as example, it uses one belt for all chunks, then i asked the question why 3 crusher, you answered because otherwise we could use one belt only. This is still puzzling me because it seem to me that it's not smart to use 3 crusher when only 1 can be used for ...
- Tue Nov 05, 2024 4:23 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i see where a different judge might come to a different conclusion. however: this is my conclusion. as there is no official authority we could take this, i fear we are stuck with my personal ruling. imperfect as my sole ruling might be, based on one oppinion, it was not any more perfect if it was b...
- Tue Nov 05, 2024 4:10 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Collection!
Cause that happens sometimes that people make challenge but then the complexity of defining precisely the rules overwhelm them. look, here is a peace offer: for this challange, we are stuck with my ruling. however: i appriciate your input, and i actually like your solution even IF i rule it invalid...
- Tue Nov 05, 2024 3:57 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i will repeat this one more time: i can not rule out that a solution has been posted it the past. however: it was not yesterday, it it was not in the post you linked. I still don't understand that part. Are you avoiding this on purpose ? are you? at this point, i can not even re-arrange without rep...
- Tue Nov 05, 2024 3:52 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
no, but it required manipulation when empty.
- Tue Nov 05, 2024 3:49 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i will repeat this one more time: i can not rule out that a solution has been posted it the past. however: it was not yesterday, it it was not in the post you linked. I still don't understand that part. Which storage need to be in which state for you to validate an entry with only 1 crusher ? any s...
- Tue Nov 05, 2024 3:42 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
see previous post.mmmPI wrote: βTue Nov 05, 2024 3:41 pmWhich storage ?Rauschkind wrote: βTue Nov 05, 2024 3:40 pmthe requirement is, that it might not ever jam. its not enough to run untill the storage is filled. it also might not jam once all storage is used.
- Tue Nov 05, 2024 3:40 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i will repeat this one more time: i can not rule out that a solution has been posted it the past. however: it was not yesterday, it it was not in the post you linked. I don't understand that part, and you still haven't answered to my questions about which storage need to be in which state for you t...
- Tue Nov 05, 2024 3:37 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
what you linked does not qualify, it misses crushers. in any case: i am sory if a valid solution was posted on the board before. its simply pretty difficult to rule this out. Yeah that's why i posted the link on the other thread, because it was posted on the board before, since you made a challange...
- Tue Nov 05, 2024 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL whishes for SA, mostly to resolve inconsistencies
- Replies: 7
- Views: 296
Re: Some QOL whishes for SA, mostly to resolve inconsistencies
Ghost bulding: when not in map mode, please give me a hotkey to select a ghost from the crafting menue instead of adding something to the manual crafting queue alreadyinthegame.jpg indeed. still: thank you β₯ Ghost bulding: when not in map mode, please give me a hotkey to select a ghost from the cra...
- Tue Nov 05, 2024 3:15 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
look. i dont really think we need to fight over this. i think you need that constant combinator to fulfill the requirements. if you prove me worng, i happily declare you winner and i will even apologize. I am realizing that you started the challange a few days after i posted my creation there https...
- Tue Nov 05, 2024 3:01 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i agree that i should have worded that rule more preicse. i do not think so. i think the rules make sense. I was not saying anything else than what you agreed upon, the imprecision of the rules costed me time to ask question which made me not publish my anterior solution that i had published in a a...
- Tue Nov 05, 2024 2:51 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
what you linked does not qualify, it misses crushers. in any case: i am sory if a valid solution was posted on the board before. its simply pretty difficult to rule this out. I am biter because my valid solution arrived second and you closed the challange, but it would maybe arrived first if the ru...
- Tue Nov 05, 2024 2:51 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
i agree that i should have worded that rule more preicse. the intention was, that no jamming might occour even if all buffers where full and no output could be processed. its not enough to run untill its full, it also has to be able to resume operation after being filled. That's exactly what i was ...
- Tue Nov 05, 2024 2:49 pm
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 72
- Views: 2165
Re: Design Challange: Smart Asteroid Processing!
indeed i have not. reason: you stated it was simmilar to the previous version, which was valid, and therefore ahead of your solution by the merit of having been postet sooner. That's a shame because i had posted earlier on another thread just before you started the challange, it's only the time it ...