Search found 4 matches

by griautis
Mon Dec 09, 2024 11:38 am
Forum: Ideas and Suggestions
Topic: Automatic rebuilding of Destroyed Spaceships
Replies: 5
Views: 1051

Re: Automatic rebuilding of Destroyed Spaceships

The reason my last ship got destroyed was because it ran out of power cells, and so ammo production ceased. Such an interrupt would not have saved this ship.
by griautis
Mon Dec 09, 2024 10:37 am
Forum: Ideas and Suggestions
Topic: Circuit conditions for Labs/Biolabs, letting us set current research from circuit network
Replies: 5
Views: 1343

Circuit conditions for Labs/Biolabs, letting us set current research from circuit network

Now that we have many diff types of science, with different production chain, it feels like it would be cool to be able to dynamically change the research being done based on what research is available. Esp with stuff like gleba - I'd like to be able to set research to work on something for which I ...
by griautis
Mon Dec 09, 2024 9:39 am
Forum: Ideas and Suggestions
Topic: Automatic rebuilding of Destroyed Spaceships
Replies: 5
Views: 1051

Automatic rebuilding of Destroyed Spaceships

Hello,

As my fleet is increasing, noticing a randomly destroyed ship is getting harder. Simultaneously, when they get destroyed, I have no idea why.

While creating a "ghost version" to see what happened and what was missing might be a big feature, I'd like to request an option to automatically ...
by griautis
Fri Nov 01, 2024 2:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] Train switches to manual with only interrupts and none applying
Replies: 10
Views: 3010

[boskid] Train switches to manual with only interrupts and none applying

Not sure what exact repro steps are, but some of my trains randomly switch to Manual now.

I've got a set up using interrupts in them, with nothing by default in schedule. Weirdly, it only seems to happen in one of my train stations, and not others... I don't really know how to even debug this to ...

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