Search found 45 matches

by Lilly
Sun Mar 31, 2019 1:34 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 11754

Re: Friday Facts #288 - New remnants, More bugs

One neat solution that would completely bypass all the rendering order issues, is to also export depth information when rendering the images. These can then be used during rendering to fill the depth buffer (or z-buffer) for occlusion. Another benefit of that is that you only need 1 image+depth info...
by Lilly
Wed Jul 04, 2018 8:49 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 29087

Re: Friday Facts #249 - Dead end exploration

an infinite number of books Books can now also store [...] every item in the game. So... infinite inventory? It is based on proposal 4, where "the quickbar is just an action bar idea explained in the FFF-191 ". So no infinite inventory, only infinite actions. Would be fun though, as those books are...
by Lilly
Wed Jul 04, 2018 5:47 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 29087

Re: Friday Facts #249 - Dead end exploration

Proposal 1 & 2: Those introduce different types of blueprint: Those linked to the library and those which are not linked. What happens if you clear a linked blueprint? Is it then also cleared in the library (i.e. the library now contains an empty blueprint)? So I'm against linking blueprints to the...
by Lilly
Tue Apr 24, 2018 11:19 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Well ghosts cannot be replaced
Replies: 8
Views: 2245

Re: [kovarex] [0.16.36] Well ghosts cannot be replaced

To me, the correct solution here should be to not allow landfilling the area that the pump is in.
by Lilly
Thu Apr 19, 2018 12:24 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 26303

Re: Friday Facts #238 - The GUI update (Part II)

I agree with Kovarex on the Queue button. First the semantic meaning of the labels is inconsistent: Queue = Action Queued = Status Researched = Status Unavailable = Status It is not clear whether clicking 'Queued' will in turn unqueue the research. Is suppose it is not, as it is not rendered as a bu...
by Lilly
Thu Feb 22, 2018 3:49 pm
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 30122

Re: Building a 1TW nuclear reactor

[Edit] I'm curious... does the blue belt handle the amount of fuel needed at this kind of power generation? 6252 fuel every 200 seconds at full burn... 31 fuel per second... ~16 fuel per second per side. Yea, blue belt will handle that. Had been wondering what a belt design could handle reactor wis...
by Lilly
Thu Jan 11, 2018 9:47 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 23752

Re: Ropeway conveyor above the factory...

olafthecat wrote:A tinsy bit of Necro going on here. :?
OP referenced this thread in the thread on the latest FFF: viewtopic.php?f=38&t=56218&start=160#p331077. It makes sense to further discuss this topic here than in the FFF-thread, because there it is downright impossible.
by Lilly
Wed Jan 10, 2018 11:31 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 23752

Re: Ropeway conveyor above the factory...

I've looked into what it takes to turn this into a mod. I found that it can be done, but only as a proof of concept, or in a very limited fashion. The biggest problem is drawing the belt lines and animating the buckets. One approach is to bake the belt lines and buckets into a single animation, howe...
by Lilly
Tue Jan 09, 2018 1:24 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 143963

Re: Friday Facts #224 - Bots versus belts

A lot of the posts here talk about why bots are overpowered, I agree with them. A lot of the posts here talk about why bots shouldn't be removed or nerfed, I agree with those too. If you don't like bots, don't use them. Factorio is most of all, a sandbox game, so in the end, it should be the player ...
by Lilly
Mon Jan 08, 2018 5:01 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 143963

Re: Friday Facts #224 - Bots versus belts

Second tier belts huh? Why not use buckets: bucket.gif There is a forgotten feature that you could put cars on belts as a way to significantly improve their throughput. However, cars are too big to be used for this purpose, and wouldn't look right. I hacked a mod that adds buckets (prototype: car) t...
by Lilly
Sat Jan 06, 2018 1:38 pm
Forum: Ideas and Suggestions
Topic: Filter Combinator
Replies: 7
Views: 2624

Re: Filter Combinator

I found myself in need of something like this, though managed to come up with a work-around. If the signals are all positive then: Create a constant combinator with all the signals you want to keep set to 1. If you need more than 18 signals, use multiple combinators and connect those. Then attach th...
by Lilly
Sat Jan 06, 2018 10:26 am
Forum: Ideas and Suggestions
Topic: Add rocks to terrain settings
Replies: 3
Views: 608

Re: Add rocks to terrain settings

Rocks used to look different:
rock.png
rock.png (32.76 KiB) Viewed 580 times
I'm using the creative mode mod, so I can just use the deconstruction planner to remove them. However, I have to do this every time before I can chain paste a blueprint.
by Lilly
Fri Jan 05, 2018 2:58 pm
Forum: Ideas and Suggestions
Topic: Add rocks to terrain settings
Replies: 3
Views: 608

Add rocks to terrain settings

For creative mode design and testing purposes, it is nice to have a clean empty world with no biters, trees, rocks , cliffs, water, ores and oil patches. In the resource sand terrain settings in the map generator all can be set to none , except for rocks, as there is no option to control the amount ...
by Lilly
Fri Jan 05, 2018 11:17 am
Forum: Railway Setups
Topic: difference
Replies: 7
Views: 2195

Re: difference

Consider what happens when two trains enter from opposing sides and both want to turn left:
junctions.png
junctions.png (527.85 KiB) Viewed 2062 times
by Lilly
Fri Jan 05, 2018 10:41 am
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 30122

Re: Building a 1TW nuclear reactor

Koub wrote::o
I would definitely post the save of this insanity there
Ok, done: viewtopic.php?f=5&t=17501&p=330742#p330742.
by Lilly
Fri Jan 05, 2018 10:40 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 293
Views: 121447

Re: Performance optimization - post your saves

I've build a 1TW nuclear reactor , here's the save file . Even while it's being idle, the frame rate is already as low as 10fps. However, when turned on -- turn on the constant combinator that is on the hazard concrete, which you're standing when loading the file, such that the light above it turns ...
by Lilly
Fri Jan 05, 2018 12:29 am
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 30122

Building a 1TW nuclear reactor

I was wondering if I could build a nuclear reactor that outputs over 1TW (=1000GW) worth of power. So I built one: 1TW.png What is needed? To produce 1TW worth of power, solar panels isn't going to work. It would require ~16.7 million solar cells, which would result in ~146.500 chunks paved with sol...
by Lilly
Mon Dec 25, 2017 9:59 am
Forum: Duplicates
Topic: [0.16.07] Belts not drawn in blueprint
Replies: 2
Views: 460

[0.16.07] Belts not drawn in blueprint

When trying to place the blueprint below, the center two belt pieces are not drawn, see image. However, they are built when the blueprint is placed, and the belts on the site are curved, which shows that those pieces are there. belt-error.png 0eNqVktFugzAMRf/Fz2EiKXQlv1JVE7TWZAlMlLjVEMq/j8AeupVq9NGJ...
by Lilly
Tue Dec 19, 2017 1:13 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 50076

Re: I made a calculator for all you OCD planners out there

In addition, there appears to be slight discrepancies in the number due to rounding (the real number for one side of the belt is 400 items/min, not 399.60). This is due to us inputting the belt speed with just two decimals places of precision. We should fix that. I believe that this discrepancy is ...
by Lilly
Mon Jun 05, 2017 8:32 am
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 11764

Re: Friday Facts #193 - Party planning & plans

If the terrain imagery is being updated, then it would be nice to have the water turn dark blue/black during the nights, as it is no longer reflecting sunlight. Now the water looks like blue irradiant goo at night.

Go to advanced search