Search found 8 matches

by pindab0ter
Mon Nov 25, 2024 10:10 am
Forum: Modding help
Topic: Determining whether an entity is currently in view
Replies: 0
Views: 54

Determining whether an entity is currently in view

Is there a way to determine whether an entity is currently being rendered to any player? I would like to improve the performance of a mod by not processing entities that are not in any view. The only way I can think of is to check every player, check whether they are in map view, if they are on the ...
by pindab0ter
Mon Nov 25, 2024 10:07 am
Forum: Modding interface requests
Topic: A way to determine whether an entity should be rendered
Replies: 0
Views: 51

A way to determine whether an entity should be rendered

I would like to improve the performance of a mod by not processing entities that are not in any view. These Nixie Tubes serve no other purpose than to display values, so it seems like a waste to update them when nobody is viewing them. The only way I can think of is to check every player, check whet...
by pindab0ter
Tue Nov 19, 2024 5:59 pm
Forum: Mods
Topic: Looking for new Nixie tube art
Replies: 0
Views: 129

Looking for new Nixie tube art

I'm currently rewriting the UPS Friendly Nixie Tube Display mod, which is a fork of Santa's Nixie Tube Display . The art assets could be a higher resolution, and I would like to improve the looks of all assets, especially the rectangular ones. The pixel budget is 64 pixels per square. The small doub...
by pindab0ter
Sat Nov 16, 2024 12:44 pm
Forum: Modding help
Topic: [2.0] Customise circuit connection dialog
Replies: 3
Views: 232

Re: [2.0] Customise circuit connection dialog

Thank you for your suggestion. Unfortunately, that only unchecks the box, which is not what I'm looking for. In the meantime I've come across the Untitled GUI Guide that helped me out massively, as well as looking at how raiguard has done the custom GUI for the Infinity Accumulator . TL;DR: You inte...
by pindab0ter
Thu Nov 14, 2024 10:33 pm
Forum: Bug Reports
Topic: [2.0.15] Parameterized Blueprint variable issues
Replies: 3
Views: 329

Re: [2.0.15] Parameterized Blueprint variable issues

This, together with not being able to a new parameter (e.g. for use in a calculation step before the actual usage) are the two things I REALLY wish could get fixed.
by pindab0ter
Sat Nov 02, 2024 1:51 pm
Forum: Modding help
Topic: [2.0] Customise circuit connection dialog
Replies: 3
Views: 232

[2.0] Customise circuit connection dialog

I'm working on updating and improving the UPS Friendly Nixie Tube Display mod. The Nixie Tubes are an extension of a Lamp, which means it inherits its circuit connection section as well. This is what I would like to achieve: Remove the lamp specific section (Use colors/Color mapping/Color components...
by pindab0ter
Fri Nov 01, 2024 12:32 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 31
Views: 2399

Re: Blueprint parameters: new "Add Parameter Value" button

I just want to express my support for this request.
by pindab0ter
Fri Nov 01, 2024 12:31 pm
Forum: Won't fix.
Topic: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one (MR)
Replies: 10
Views: 1168

Re: [Kovarex] [2.0.9] Blueprint parameters with same value are collapsed to one.

The workaround I use is to set unique arbitrary numbers in the value field to make sure they don’t collapse. I then set the actual desired value in the formula field.

I do think this should not be necessary, though.

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