Search found 4 matches

by fonn
Sun Nov 03, 2024 12:49 pm
Forum: Not a bug
Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
Replies: 9
Views: 552

Re: [2.0.13] FPS/UPS drops when placing belts

atomizer wrote: ↑Sun Nov 03, 2024 12:18 pm I am curious, for those that do this - what is the actual value of having a reader on such a long belt?
I also just wanted to have a single belt around my base for ammo. Thought with the new feature it would be cool to just read the contents.
by fonn
Sun Nov 03, 2024 11:43 am
Forum: Not a bug
Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
Replies: 9
Views: 552

Re: [2.0.13] FPS/UPS drops when placing belts

It could be, but it wonders me that nobody else has run into this issue, I culdnt find a single bug-report about it.
BlueTemplar wrote: ↑Fri Nov 01, 2024 1:26 pm
Welcome to the megabase stage of the game : you cannot ignore UPS limits any more.
Yeah I think I schould scale down to like 1 spm
by fonn
Fri Nov 01, 2024 1:03 pm
Forum: Not a bug
Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
Replies: 9
Views: 552

Re: [2.0.13] FPS/UPS drops when placing belts

It also happens when rotating a connected belt a lot. Tried placing belts while disabling the read items circuit condition, zero lag is caused.
So the condition to read what items are on the belt is causing this.
by fonn
Fri Nov 01, 2024 10:06 am
Forum: Not a bug
Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
Replies: 9
Views: 552

[2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)

I am experiencing FPS/UPS issues when placing a belt connected to the circuit network with the condition Hold(all Belts) true. The whole belt is ca. 5k tiles long. And i experienced having that issue after around 4k belts placed. I am running a 7800x3d CPU and a 7800xt GPU + 6000hz 32gb ddr5 ram, so...

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