I also just wanted to have a single belt around my base for ammo. Thought with the new feature it would be cool to just read the contents.
Search found 4 matches
- Sun Nov 03, 2024 12:49 pm
- Forum: Not a bug
- Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
- Replies: 9
- Views: 552
- Sun Nov 03, 2024 11:43 am
- Forum: Not a bug
- Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
- Replies: 9
- Views: 552
Re: [2.0.13] FPS/UPS drops when placing belts
It could be, but it wonders me that nobody else has run into this issue, I culdnt find a single bug-report about it.
BlueTemplar wrote: βFri Nov 01, 2024 1:26 pmYeah I think I schould scale down to like 1 spmWelcome to the megabase stage of the game : you cannot ignore UPS limits any more.
- Fri Nov 01, 2024 1:03 pm
- Forum: Not a bug
- Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
- Replies: 9
- Views: 552
Re: [2.0.13] FPS/UPS drops when placing belts
It also happens when rotating a connected belt a lot. Tried placing belts while disabling the read items circuit condition, zero lag is caused.
So the condition to read what items are on the belt is causing this.
So the condition to read what items are on the belt is causing this.
- Fri Nov 01, 2024 10:06 am
- Forum: Not a bug
- Topic: [2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
- Replies: 9
- Views: 552
[2.0.13] Performance drops when placing belts to long belt reader (drop/UPS/FPS/bad)
I am experiencing FPS/UPS issues when placing a belt connected to the circuit network with the condition Hold(all Belts) true. The whole belt is ca. 5k tiles long. And i experienced having that issue after around 4k belts placed. I am running a 7800x3d CPU and a 7800xt GPU + 6000hz 32gb ddr5 ram, so...