Search found 8 matches

by xane256
Sun Jan 26, 2025 7:07 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.32] Crash changing gui scale with production statistics in "All" tab
Replies: 1
Views: 531

[Klonan] [2.0.32] Crash changing gui scale with production statistics in "All" tab

I was able to reproduce this crash 3 times:
- Open production statistics
- go to "All"
- use cmd-numpad-plus or cmd-numpad-minus to increase / decrease gui scale
- game crashes
by xane256
Tue Dec 31, 2024 11:19 pm
Forum: Pending
Topic: [2.0.28] Desync in multiplayer
Replies: 3
Views: 613

Re: Desync in multiplayer

The forum attachement would't save the desync report. Here is a drive link:

https://drive.google.com/file/d/1MVljW6 ... sp=sharing
by xane256
Tue Dec 31, 2024 11:16 pm
Forum: Pending
Topic: [2.0.28] Desync in multiplayer
Replies: 3
Views: 613

[2.0.28] Desync in multiplayer

I was connected to my friend's game over steam multiplayer. We were playing vanilla space age stable version 2.0.28 with no 3rd-party mods (only quality / elevated rails / space age). I was connected from my game on macOS, he was hosting on windows.

I have a blueprint book with a number of ...
by xane256
Sat Dec 14, 2024 10:14 am
Forum: Pending
Topic: [Crash] 2.0.23 I have no idea what happened
Replies: 2
Views: 217

Re: [Crash] 2.0.23 I have no idea what happened

I understand, thank you for your time. If it comes up again and I can reproduce it I'll make another post.
by xane256
Sat Dec 14, 2024 9:26 am
Forum: Pending
Topic: [Crash] 2.0.23 I have no idea what happened
Replies: 2
Views: 217

[Crash] 2.0.23 I have no idea what happened

The game suddenly closed while I was preparing to place a roboport ghost near an aggro'd demolisher.
I'm running on macos. I use a different macos utility to override the behavior of cmd-Q when Factorio is focused, so I know for sure I didn't just accidentally quit the game that way. Less than a ...
by xane256
Wed Nov 20, 2024 2:31 am
Forum: Pending
Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
Replies: 4
Views: 537

Re: Crash using Editor Extensions while remotely driving

I've attached the log & save file where I was able to get the game to crash on 2.0.20.

To crash this save, simply load it and wait a few seconds or load the save & quit to menu.

To obtain this save, I did the following:
- Opened my normal save, where my character is on Nauvis
- Started remote ...
by xane256
Fri Nov 15, 2024 7:44 pm
Forum: Duplicates
Topic: [2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions
Replies: 2
Views: 303

[2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions

To reproduce:
- Paste a parameterized blueprint which prompts to enter a numeric value
- Try to enter β€œ5*5”

The * cannot be entered.
by xane256
Fri Nov 01, 2024 6:42 am
Forum: Pending
Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
Replies: 4
Views: 537

[2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)

I crashed twice with the following steps:
- Open my save, in which I installed QOL mods for the first time tonight (EE, Factory Planner, Rate Calculator).
- Character is on Nauvis
- Go to Gleba, remotely drive spidertron
- Open Editor Extensions to the Force testing lab
- Close the editor - the ...

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