I was able to reproduce this crash 3 times:
- Open production statistics
- go to "All"
- use cmd-numpad-plus or cmd-numpad-minus to increase / decrease gui scale
- game crashes
Search found 8 matches
- Sun Jan 26, 2025 7:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Crash changing gui scale with production statistics in "All" tab
- Replies: 1
- Views: 531
- Tue Dec 31, 2024 11:19 pm
- Forum: Pending
- Topic: [2.0.28] Desync in multiplayer
- Replies: 3
- Views: 613
Re: Desync in multiplayer
The forum attachement would't save the desync report. Here is a drive link:
https://drive.google.com/file/d/1MVljW6 ... sp=sharing
https://drive.google.com/file/d/1MVljW6 ... sp=sharing
- Tue Dec 31, 2024 11:16 pm
- Forum: Pending
- Topic: [2.0.28] Desync in multiplayer
- Replies: 3
- Views: 613
[2.0.28] Desync in multiplayer
I was connected to my friend's game over steam multiplayer. We were playing vanilla space age stable version 2.0.28 with no 3rd-party mods (only quality / elevated rails / space age). I was connected from my game on macOS, he was hosting on windows.
I have a blueprint book with a number of ...
I have a blueprint book with a number of ...
- Sat Dec 14, 2024 10:14 am
- Forum: Pending
- Topic: [Crash] 2.0.23 I have no idea what happened
- Replies: 2
- Views: 217
Re: [Crash] 2.0.23 I have no idea what happened
I understand, thank you for your time. If it comes up again and I can reproduce it I'll make another post.
- Sat Dec 14, 2024 9:26 am
- Forum: Pending
- Topic: [Crash] 2.0.23 I have no idea what happened
- Replies: 2
- Views: 217
[Crash] 2.0.23 I have no idea what happened
The game suddenly closed while I was preparing to place a roboport ghost near an aggro'd demolisher.
I'm running on macos. I use a different macos utility to override the behavior of cmd-Q when Factorio is focused, so I know for sure I didn't just accidentally quit the game that way. Less than a ...
I'm running on macos. I use a different macos utility to override the behavior of cmd-Q when Factorio is focused, so I know for sure I didn't just accidentally quit the game that way. Less than a ...
- Wed Nov 20, 2024 2:31 am
- Forum: Pending
- Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
- Replies: 4
- Views: 537
Re: Crash using Editor Extensions while remotely driving
I've attached the log & save file where I was able to get the game to crash on 2.0.20.
To crash this save, simply load it and wait a few seconds or load the save & quit to menu.
To obtain this save, I did the following:
- Opened my normal save, where my character is on Nauvis
- Started remote ...
To crash this save, simply load it and wait a few seconds or load the save & quit to menu.
To obtain this save, I did the following:
- Opened my normal save, where my character is on Nauvis
- Started remote ...
- Fri Nov 15, 2024 7:44 pm
- Forum: Duplicates
- Topic: [2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions
- Replies: 2
- Views: 303
[2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions
To reproduce:
- Paste a parameterized blueprint which prompts to enter a numeric value
- Try to enter β5*5β
The * cannot be entered.
- Paste a parameterized blueprint which prompts to enter a numeric value
- Try to enter β5*5β
The * cannot be entered.
- Fri Nov 01, 2024 6:42 am
- Forum: Pending
- Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
- Replies: 4
- Views: 537
[2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
I crashed twice with the following steps:
- Open my save, in which I installed QOL mods for the first time tonight (EE, Factory Planner, Rate Calculator).
- Character is on Nauvis
- Go to Gleba, remotely drive spidertron
- Open Editor Extensions to the Force testing lab
- Close the editor - the ...
- Open my save, in which I installed QOL mods for the first time tonight (EE, Factory Planner, Rate Calculator).
- Character is on Nauvis
- Go to Gleba, remotely drive spidertron
- Open Editor Extensions to the Force testing lab
- Close the editor - the ...