The forum attachement would't save the desync report. Here is a drive link:
https://drive.google.com/file/d/1MVljW6 ... sp=sharing
Search found 7 matches
- Tue Dec 31, 2024 11:19 pm
- Forum: Bug Reports
- Topic: [2.0.28] Desync in multiplayer
- Replies: 2
- Views: 232
- Tue Dec 31, 2024 11:16 pm
- Forum: Bug Reports
- Topic: [2.0.28] Desync in multiplayer
- Replies: 2
- Views: 232
[2.0.28] Desync in multiplayer
I was connected to my friend's game over steam multiplayer. We were playing vanilla space age stable version 2.0.28 with no 3rd-party mods (only quality / elevated rails / space age). I was connected from my game on macOS, he was hosting on windows. I have a blueprint book with a number of blueprint...
- Sat Dec 14, 2024 10:14 am
- Forum: Pending
- Topic: [Crash] 2.0.23 I have no idea what happened
- Replies: 2
- Views: 104
Re: [Crash] 2.0.23 I have no idea what happened
I understand, thank you for your time. If it comes up again and I can reproduce it I'll make another post.
- Sat Dec 14, 2024 9:26 am
- Forum: Pending
- Topic: [Crash] 2.0.23 I have no idea what happened
- Replies: 2
- Views: 104
[Crash] 2.0.23 I have no idea what happened
The game suddenly closed while I was preparing to place a roboport ghost near an aggro'd demolisher. I'm running on macos. I use a different macos utility to override the behavior of cmd-Q when Factorio is focused, so I know for sure I didn't just accidentally quit the game that way. Less than a min...
- Wed Nov 20, 2024 2:31 am
- Forum: Pending
- Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
- Replies: 4
- Views: 344
Re: Crash using Editor Extensions while remotely driving
I've attached the log & save file where I was able to get the game to crash on 2.0.20. To crash this save, simply load it and wait a few seconds or load the save & quit to menu. To obtain this save, I did the following: - Opened my normal save, where my character is on Nauvis - Started remot...
- Fri Nov 15, 2024 7:44 pm
- Forum: Duplicates
- Topic: [2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions
- Replies: 2
- Views: 180
[2.0.15] Parameterized blueprint variable prompt does not allow entering arithmetic expressions
To reproduce:
- Paste a parameterized blueprint which prompts to enter a numeric value
- Try to enter β5*5β
The * cannot be entered.
- Paste a parameterized blueprint which prompts to enter a numeric value
- Try to enter β5*5β
The * cannot be entered.
- Fri Nov 01, 2024 6:42 am
- Forum: Pending
- Topic: [2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
- Replies: 4
- Views: 344
[2.0.20] Crash using Editor Extensions while remotely driving (LogisticManager::update)
I crashed twice with the following steps: - Open my save, in which I installed QOL mods for the first time tonight (EE, Factory Planner, Rate Calculator). - Character is on Nauvis - Go to Gleba, remotely drive spidertron - Open Editor Extensions to the Force testing lab - Close the editor - the came...