Search found 14 matches

by Lylcaruis
Fri Dec 27, 2024 7:38 am
Forum: Not a bug
Topic: [2.0.28] Quality Repair Packs Display Same Max Durability as Common Ones
Replies: 1
Views: 136

[2.0.28] Quality Repair Packs Display Same Max Durability as Common Ones

I guess you could also consider it a bug that it displays two different numbers in the factoripedia at all.
12-27-2024, 00-33-56.png
12-27-2024, 00-33-56.png (105.77 KiB) Viewed 136 times
by Lylcaruis
Tue Dec 24, 2024 11:53 pm
Forum: Bug Reports
Topic: [2.0.28] Changing biter settings alters oil field spawn
Replies: 0
Views: 89

[2.0.28] Changing biter settings alters oil field spawn

In specific situations, changing biter settings on the map generation screen can add/remove oil wells. the video shows me switching between the two images and clearly shows the patch that has changed.(last two images show that the enemy base frequency setting has been changed, but no other settings ...
by Lylcaruis
Tue Dec 24, 2024 3:27 am
Forum: Bug Reports
Topic: [2.0.28] pasting undergrounds generates extra unnecessary undergrounds
Replies: 0
Views: 95

[2.0.28] pasting undergrounds generates extra unnecessary undergrounds

Step 1: copy this 12-23-2024, 20-23-12.png Step 2: hold the shift and ctrl keybinds (for force place) to show the blueprint over belts 12-23-2024, 20-23-59.png Step 3: force place the blueprint 12-23-2024, 20-24-44.png as you can see, it generates unnecessary undergrounds. which i assume are placed ...
by Lylcaruis
Tue Dec 10, 2024 7:17 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Replies: 5
Views: 616

Re: [2.0.24] Flamethrower audio loops forever in specific situations

alright the same bug just happened again but im still not sure what's causing it
at least its not a 1/100000 thing though
by Lylcaruis
Tue Dec 10, 2024 6:39 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Replies: 5
Views: 616

Re: [2.0.24] Flamethrower audio loops forever in specific situations

i wasnt recording to check but im pretty sure that pausing the game stopped the noise and it hasnt come back since
by Lylcaruis
Tue Dec 10, 2024 6:31 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.24] Flamethrower audio loops forever in specific situations
Replies: 5
Views: 616

[Donion] [2.0.24] Flamethrower audio loops forever in specific situations

so i have absolutely no idea what caused this but i assume its either a 1 in a million thing OR picking up a flamethrower right when the audio loops breaks it? sorry for not having a concrete answer for why this happens but i figure ill post it here because maybe someone else can figure it out very ...
by Lylcaruis
Thu Nov 28, 2024 12:43 am
Forum: Not a bug
Topic: [2.0.22] Deconstructing a pinned object and then using ctrl-z to replace it doesnt re-add the pin
Replies: 1
Views: 193

[2.0.22] Deconstructing a pinned object and then using ctrl-z to replace it doesnt re-add the pin

Deconstructing a pinned object and then using ctrl-z to replace it doesnt re-add the pin How to recreate: Pin any building (default keybind is alt+rmb) use a deconstruction planner to have bots deconstruct the building (the pin will disappear when the building is removed) press ctrl+z to replace the...
by Lylcaruis
Fri Nov 22, 2024 4:43 am
Forum: Duplicates
Topic: [2.0.20] Space platform planet travel information depicts wrong planets in both views
Replies: 2
Views: 342

Re: [2.0.20-3] Space Platform planet travel information depicts wrong planets in both views

it doesnt update until you click on a different planet, fairly certain this is known by the devs and this has probably already been reported
by Lylcaruis
Tue Nov 19, 2024 11:04 pm
Forum: Assigned
Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Replies: 2
Views: 287

Re: [2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform

Hello, please attach the save file. id not saved my world at the time but i made a new one and recreated the bug on a new platform (platform name is "test") (the one i performed it on yesterday is currently named "aquaris ship part 3" but after i placed more objects on top the b...
by Lylcaruis
Tue Nov 19, 2024 4:10 am
Forum: Assigned
Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Replies: 2
Views: 287

[Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform

i frankly have no idea what's causing this, this was on a newly made platform. ive linked a video showing me attempt to recreate the bug, it only happens on this new platform and i have no idea why. as soon as i add or remove any foundation from the area that the bug is happening the bug stops, but ...
by Lylcaruis
Sun Nov 03, 2024 9:12 am
Forum: Duplicates
Topic: [2.0.14] Read Train Count does not update until the train has arrived at another station
Replies: 2
Views: 265

[2.0.14] Read Train Count does not update until the train has arrived at another station

Intended Behavior: the train count should change as soon as the train leaves the stop 11-03-2024, 01-38-38.png ^ notice how there are no trains on the way, and no trains stopped at the station, yet the train count still reads as 1. How to reproduce: have two train stops, one of which with a stopped ...
by Lylcaruis
Sun Nov 03, 2024 5:12 am
Forum: Duplicates
Topic: [2.0.14] Removing fuel from trains with bots is EXTREMELY loud
Replies: 2
Views: 222

[2.0.14] Removing fuel from trains with bots is EXTREMELY loud

11-02-2024, 23-11-13.png
11-02-2024, 23-11-13.png (231.43 KiB) Viewed 222 times
^my audio settings
this should be pretty self explanatory
by Lylcaruis
Sat Nov 02, 2024 4:23 am
Forum: Not a bug
Topic: [2.0.14] Train stop noise duplicates when opened
Replies: 1
Views: 178

[2.0.14] Train stop noise duplicates when opened

Opening a train stop when standing right beside it duplicates the ticking noise. i will also mention that the audio volume scaling in position to the player seems way too harsh as its already completely muted even just 5 tiles away from the player. also, isnt the train stop light supposed to flash? ...
by Lylcaruis
Fri Nov 01, 2024 6:29 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Research descriptions have grammatical errors
Replies: 2
Views: 278

[2.0.13] Research descriptions have grammatical errors

I had no idea where to report this as it isn't really a bug but i figured id put it here because I couldn't find anywhere else to put it 11-01-2024, 00-19-52.png ^The correct grammar for this would be "Increases" not "increased" 11-01-2024, 00-21-06.png ^The correct grammar for t...

Go to advanced search