Search found 6 matches
- Fri Nov 15, 2024 11:48 pm
- Forum: Bug Reports
- Topic: [2.0.17] Rocket silo visually clipping through built rockets
- Replies: 5
- Views: 381
Re: [2.0.17] Rocket silo visually clipping through built rockets
Thanks for taking a look. Pretty low priority for sure. Some additional info: I was not able to reproduce this on my macbook pro, so I'm inclined to agree that it's something about this machine (uses a 4080). I did access my nvidia control panel, but neither of those settings you suggested seemed to...
- Wed Nov 13, 2024 8:27 pm
- Forum: Bug Reports
- Topic: [2.0.17] Rocket silo visually clipping through built rockets
- Replies: 5
- Views: 381
Re: [2.0.17] Rocket silo visually clipping through built rockets
Sure thing. Screenshot from the same save, plus another of my interface settings since I noticed my scale wasn't an even 2.000 like yours.
My monitor is a gigabyte m32u
My monitor is a gigabyte m32u
- Wed Nov 13, 2024 4:07 am
- Forum: Bug Reports
- Topic: [2.0.17] Rocket silo visually clipping through built rockets
- Replies: 5
- Views: 381
[2.0.17] Rocket silo visually clipping through built rockets
What did you do? After creating rockets in rocket silos, I looked at them. What happened? A line appeared to clip through the rockets, both while inactive and while launching. The line stayed 'stuck' to rocket silo and did not move up with the rockets when launching. What did you expect to happen i...
- Sat Nov 02, 2024 7:20 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
- Replies: 3
- Views: 249
Re: [2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
Update: just happened again with an iron ore train that has 2 in the group, so that's wasn't it. The consistencies are still running below the fuel interrupt threshold between stops and the game crashing when the train is somewhere in the shunting yard (it gets further along this time, almost to the...
- Sat Nov 02, 2024 6:38 am
- Forum: Duplicates
- Topic: [2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
- Replies: 3
- Views: 249
Re: [2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
Thanks for taking a look. It just happened again in virtually the exact same way later on (and with the same train) so I'll upload for posterity. Crash happens less than 2 min after this save. I thought it worth noting that the copper ore train that is causing this is the only one with this setup th...
- Fri Nov 01, 2024 8:41 am
- Forum: Duplicates
- Topic: [2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
- Replies: 3
- Views: 249
[2.0.13] Crash when train enters shunting station... (AutomatedTrainController::getPathTarget)
"Crash when train enters shunting station after fuel runs low between stations" I got stuck for a bit with a repeating crash in my save and I think I found what was causing it. It kept crashing when a copper ore train entered my shunting station, which uses an interrupt, after also hitting...