Search found 3 matches
- Sun Nov 10, 2024 7:01 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2894
Re: Train interrupt "Destination full or no path" question
The issue I have with this work around is, I expect under normal condition (interrupt not triggered) the train would load and unload, then proceed to another or the same unload station again without any cargo before proceeding to the load station. I have not noticed this behavior yet, but it could ...
- Sat Nov 02, 2024 6:56 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2894
Re: Train interrupt "Destination full or no path" question
I think I have figured it out: 1) Use the same name for multiple unload stations if you have more than one for the same resource so you don't need to create interrupts for each and every unload station. 2) Use separate Interrupts for different resources with the following setup: (Condition) Destinat...
- Thu Oct 31, 2024 9:53 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2894
Re: Train interrupt "Destination full or no path" question
I've stumbled upon this problem and my solution is to create waiting stations right before the unload stations and make it so that train is not able to leave unless it goes through the unload (which will remain blocked till the previous train unloads). 10-31-2024, 22-51-47.png Edit: But even then th...