Search found 17 matches
- Fri Sep 18, 2026 7:05 pm
- Forum: Pending
- Topic: [2.1.17] game doesn't ask for syncing of any outside mods
- Replies: 7
- Views: 645
Re: [2.1.17] game doesn't ask for syncing of any outside mods
I do have a 2.0.77 version of all the listed mods installed, which might be the key difference on this issue
- Fri Sep 18, 2026 6:44 pm
- Forum: Pending
- Topic: [2.1.17] game doesn't ask for syncing of any outside mods
- Replies: 7
- Views: 645
- Fri Sep 18, 2026 5:53 pm
- Forum: Pending
- Topic: [2.1.17] game doesn't ask for syncing of any outside mods
- Replies: 7
- Views: 645
Re: [2.1.17] game doesn't ask for syncing of any outside mods
I wish I could but the file is too large
- Tue Sep 15, 2026 6:18 pm
- Forum: Pending
- Topic: [2.1.17] game doesn't ask for syncing of any outside mods
- Replies: 7
- Views: 645
Re: [2.1.17] game doesn't ask for syncing of any outside mods
the behaviour in 2.0.77 asks for changing to the correct version
- Tue Sep 15, 2026 5:56 pm
- Forum: Pending
- Topic: [2.1.17] game doesn't ask for syncing of any outside mods
- Replies: 7
- Views: 645
[2.1.17] game doesn't ask for syncing of any outside mods
as in title the picture below only shows the game asking for the enabling of the mods by Wube and not any other mods, even though these are present in the save file
- Mon Aug 31, 2026 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Reading distance traveled on a platform
- Replies: 1
- Views: 232
Reading distance traveled on a platform
Currently playing on a distance modified playthrough with 10x the asteroids and want to slow down at certain distances, I noticed there is a modding API function for this but would love to see this added as a thing for vanilla, so you can slow down along the denser parts of a route and speed up ...
- Sat Nov 30, 2024 2:06 pm
- Forum: Technical Help
- Topic: [2.0.21] Screen tearing when full screen in game
- Replies: 3
- Views: 1499
Re: [2.0.21] Screen tearing when full screen in game
Small update on this, it goes away when I stream to discord for some odd reason
- Fri Nov 29, 2024 8:02 pm
- Forum: Technical Help
- Topic: [2.0.21] Screen tearing when full screen in game
- Replies: 3
- Views: 1499
Re: [2.0.21] Screen tearing when full screen in game
I also ran a furmark test and that also did not have any screen tearing
- Fri Nov 29, 2024 7:59 pm
- Forum: Technical Help
- Topic: [2.0.21] Screen tearing when full screen in game
- Replies: 3
- Views: 1499
[2.0.21] Screen tearing when full screen in game
I was playing the game in full screen and when I start moving I get screen tearing.
this only happens in full screen, if I am not full screen it doesn't tear.
V-sync is on, also with V-sync off it tears.
it always happens in full screen.
attached is the log file and here is a link to the save file ...
this only happens in full screen, if I am not full screen it doesn't tear.
V-sync is on, also with V-sync off it tears.
it always happens in full screen.
attached is the log file and here is a link to the save file ...
- Thu Nov 21, 2024 8:08 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 33953
Re: Version 2.0.20
please change it so we can choose to have the old icons I hate the new ones
- Wed Nov 13, 2024 2:15 pm
- Forum: Pending
- Topic: [2.0.15] Trains stopping when hitting biters on automatic mode
- Replies: 6
- Views: 2118
Re: [2.0.15] Trains stopping when hitting biters on automatic mode
I do not have a 1.1.110 save, I started a completely new save when 2.0 came out. I just quickly spawned a few biters with the editor to show as seen in the clipand also my save
- Tue Nov 12, 2024 10:48 pm
- Forum: Pending
- Topic: [2.0.15] Trains stopping when hitting biters on automatic mode
- Replies: 6
- Views: 2118
[2.0.15] Trains stopping when hitting biters on automatic mode
yeah as title says trains just stop when they hit a biter, unlike before 2.0 where you had train saws. I am running 1-6 trains at the time of writing, they should have enough mass.
- Fri Nov 01, 2024 9:17 am
- Forum: Duplicates
- Topic: [2.0.13] Crusher when destroyed looks like electric furnace
- Replies: 1
- Views: 682
[2.0.13] Crusher when destroyed looks like electric furnace
As title says when a crusher gets destroyed it looks like an electric furnace. If you look in the save it is on the space platform Nauvis/Vulcanus Express
- Thu Oct 31, 2024 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Lost space map button while I have 3 planets researched
- Replies: 8
- Views: 8300
Re: [2.0.13] Lost space map button while I have 3 planets researched
just in case you still need the save file
- Thu Oct 31, 2024 6:15 pm
- Forum: Ideas and Suggestions
- Topic: [Accessibility] Being able to change the colour of the ghosts
- Replies: 1
- Views: 723
[Accessibility] Being able to change the colour of the ghosts
So when 2.0 released I expected that with the new workings of the ghosts we would have the ability to change them in game (like in for example satisfactory), however sadly we can't, but this would make a really good accessibility feature, and I just don't like how close the 2 colours are together at ...
- Thu Oct 31, 2024 5:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Lost space map button while I have 3 planets researched
- Replies: 8
- Views: 8300
[2.0.13] Lost space map button while I have 3 planets researched
As title says, I am running the latest build at time of writing but I lost my space map button. I have Gleba, Fulgora and Vulcanus researched but no button for the space map, I have not been to the planets yet but I doubt that the button for the space map not showing up until you've been there is ...
- Thu Oct 31, 2024 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13 SA] "Space map" button not shown in remote view UI
- Replies: 11
- Views: 4289
Re: [2.0.13 SA] "Space map" button not shown in remote view UI
yeah so this is a bug, cause I have all planets except for aquilo unlocked and it's not there