Well that's strange :/ I created a new world without VanillaEx and hunting grounds (but keeping the other ones) and i started in a forest first try.
Wait, i updated RSO mod between both world. I'll check back later if i still start in a desert with your mods back.
Search found 15 matches
- Wed Jun 01, 2016 9:36 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 46233
- Tue May 31, 2016 4:48 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 46233
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
I know that you said that your mod change nothing in the generation stuff but... i just tried to play a new game. Set everything to big (except aliens bases set to normal and water to only in starting area). I restarted 12 times. everytime, i start..... in a desert. No kidding... Only mods used are ...
- Fri May 27, 2016 10:26 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 46233
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
I created a new world vith v0.0.8 + hunting ground (and some more you recommend in the post) and there was no problem. Didn't deleted the crop-cache.dat at that time.
- Wed May 25, 2016 10:58 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 46233
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Raught19, any idea about what i said earlier ? Hum, i don't know if it's really coming from the mod or not, but when i generated a new map, i had to restart like 5-6 times cause there was always an ore missing (with v0.0.8). Most of the time it was iron or coal. I finally switched to v0.0.7 to gener...
- Sun May 08, 2016 1:12 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 46233
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Hum, i don't know if it's really coming from the mod or not, but when i generated a new map, i had to restart like 5-6 times cause there was always an ore missing (with v0.0.8). Most of the time it was iron or coal. I finally switched to v0.0.7 to generate the map then go back to v0.0.8 to play. Did...
- Mon Apr 25, 2016 9:22 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 35452
Re: Friday Facts #135 - Getting Organized
Scottywired, where does your first screen come from ? i don't remember this red alert game o:
- Sat Apr 23, 2016 10:39 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 35452
Re: Friday Facts #135 - Getting Organized
keyboardhack wrote:Here it's
Nice
- Fri Apr 22, 2016 11:22 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 35452
Re: Friday Facts #135 - Getting Organized
Could someone post a screen or the pic about the flamethrower ? can't see it cause of the main site problem.
- Fri Apr 15, 2016 3:46 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40055
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
I see many applications for the whitelist, but very few people coming to play :p What's the reason ? Come on TS guys, it's fun we need you ! :) Sorry, i was working really early all week so i'm kinda off every afternoon. I was planning to come early today but i got guests. I'll come on TS and Facto...
- Thu Apr 14, 2016 12:16 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40055
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Nice. ça dérange pas si on se fait quand même un avant poste quelque part ? J'aime bien l'explo et la survie, du coup si vous gérez la méga base, je peux partir scouter les environs pour les prochaines zones de ressources / points de défense. Je vous envoie toutes les infos pour rejoindre le serv vi...
- Wed Apr 13, 2016 4:54 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40055
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Yo ici.
Juste quelques questions concernant le serveur.
1° : Bobmods - je pige rien a toutes les nouvelles ores, vous auriez des tips pour moi ? xD
2° : Vous faites une base géante commune ou on peut s'installer un peu partout ? ( a moins que le spawn soit partiellement randomisé ?)
Juste quelques questions concernant le serveur.
1° : Bobmods - je pige rien a toutes les nouvelles ores, vous auriez des tips pour moi ? xD
2° : Vous faites une base géante commune ou on peut s'installer un peu partout ? ( a moins que le spawn soit partiellement randomisé ?)
- Tue Apr 12, 2016 12:47 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 93052
Re: [MOD 12.11+] Train Outposts
Thank youSirRichie wrote:Hi,
I can make a switch in the config. Resources should still be somewhat balanced, but I will not design the balancing for the non-endless mode.
- Mon Apr 11, 2016 5:32 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 93052
Re: [MOD 12.11+] Train Outposts
Hi everyone. I was wondering if it was possible to add an option to not make ores infinite ? I really like the long distance between ore spawn and the cheaper rail cost, but the % thing with ore bother me a lot. I prefer when the ore disappear once emptied instead of just running at very slow pace. ...
- Mon Apr 11, 2016 5:28 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 198698
Re: [0.12.x] RSO Discussion thread
Thanks. Gonna ask him then.
- Mon Apr 11, 2016 4:10 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 198698
Re: [0.12.x] RSO Discussion thread
Sorry if i'm not asking at the right place but i wanted to know something. I'm using Train Outpost mod cause i wanted the long distance ore outpost and the changes in the rail crafting, but the % thingie with resources are bothering me. I would prefer the ore to disappear once emptied rather than ju...