Just saw @muche 's reply. It is indeed a duplicate 'bug' with that report. Had not found that one in my search.
Seems that it's just a bit more visible on Aquilo due to it being white.
Search found 4 matches
- Thu Jan 30, 2025 6:55 am
- Forum: Duplicates
- Topic: Vertical white lines between textures in ghost tiles
- Replies: 4
- Views: 93
- Thu Jan 30, 2025 6:52 am
- Forum: Duplicates
- Topic: Vertical white lines between textures in ghost tiles
- Replies: 4
- Views: 93
Re: Vertical white lines between textures in ghost tiles
Log attached.
The issue seems persistent and always happening. I booted up my game again this morning and it's exactly the same.
The issue seems persistent and always happening. I booted up my game again this morning and it's exactly the same.
- Wed Jan 29, 2025 8:13 pm
- Forum: Duplicates
- Topic: Vertical white lines between textures in ghost tiles
- Replies: 4
- Views: 93
Vertical white lines between textures in ghost tiles
I noticed some sort of tearing-like behavior in blueprinted ghost concrete tiles on Aquilo.
Hope the issue is clear in the attached video.
Hope the issue is clear in the attached video.
- Thu Oct 31, 2024 11:03 am
- Forum: Not a bug
- Topic: [2.0.12] Storage chest not upgrading to active provider chest as expected in remote view
- Replies: 1
- Views: 146
[2.0.12] Storage chest not upgrading to active provider chest as expected in remote view
I tried "upgrading" a logistic chest from Storage to Active provider while in remote view.
Instead of applying an upgrade planner, the game deconstructed the Storage chest and constructed the Active provider chest.
I noticed when upgrading from active provider to storage, this does work as I ...
Instead of applying an upgrade planner, the game deconstructed the Storage chest and constructed the Active provider chest.
I noticed when upgrading from active provider to storage, this does work as I ...