Search found 8 matches

by Barbeque Tier
Tue Dec 31, 2024 6:31 pm
Forum: Duplicates
Topic: [2.0.28] Cutting power pole with circuit wires generates unintended new connections
Replies: 2
Views: 376

[2.0.28] Cutting power pole with circuit wires generates unintended new connections

Before cutting:

12-31-2024, 20-27-35.png

After cutting:

12-31-2024, 20-27-47.png

I'm trying to use the pole as a junction for all the signals and everytime I try to move it around the game generates a bunch of random extra wires connecting eveyrthing ruining the whole point.

Can be ...
by Barbeque Tier
Sun Nov 24, 2024 6:07 pm
Forum: Duplicates
Topic: [2.0.20] Foundries swapping between copper and iron recipes can sometimes backspill into the feeding pipes
Replies: 1
Views: 173

[2.0.20] Foundries swapping between copper and iron recipes can sometimes backspill into the feeding pipes

I am using a setup like this where foundries produce both iron and copper products, being fed by 2 pipes on each side. Screenshot_2.png

An issue that I had been sometimes noticing is my copper pipe would be randomly contaminated with iron and vice versa, and I couldn't figure out how or why this ...
by Barbeque Tier
Wed Nov 20, 2024 8:54 pm
Forum: Pending
Topic: Objects forget their pipe orientation when copy pasted without an active recipe.
Replies: 3
Views: 279

Re: Objects forget their pipe orientation when copy pasted without an active recipe.



I think I may have left factorio running for long without closing it that I missed the patch this was fixed in. I just rebooted the game at 2.0.20 and got the last update and builds with circuitry actually remember their orientation now, but ones without it don't.

So the bug was already fixed it ...
by Barbeque Tier
Wed Nov 20, 2024 9:59 am
Forum: Pending
Topic: Objects forget their pipe orientation when copy pasted without an active recipe.
Replies: 3
Views: 279

Objects forget their pipe orientation when copy pasted without an active recipe.

This hasn't really been an issue in the past, but now with the ability to set assembler recipes its gotten a bit more annoying, especially with the foundry that only has liquid inputs.

Easy way to reproduce this, make an assembler or a foundry, set it to a recipe that requires liquids and change ...
by Barbeque Tier
Thu Oct 31, 2024 11:22 am
Forum: Not a bug
Topic: [2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.
Replies: 3
Views: 540

Re: [2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.

boskid wrote: Thu Oct 31, 2024 8:23 am Is you mall on nauvis or on vulcanus?
Oh am I such an idiot, I completely forgot about that. I was using the editor and lab tiles so it didn't even occur to me that i was still on nauvis.
by Barbeque Tier
Thu Oct 31, 2024 7:20 am
Forum: Not a bug
Topic: [2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.
Replies: 3
Views: 540

Re: [2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.

On my end the second image hasn't loaded, posting this just in case.
10-31-2024, 09-20-16.png
10-31-2024, 09-20-16.png (94.81 KiB) Viewed 538 times
by Barbeque Tier
Thu Oct 31, 2024 7:14 am
Forum: Not a bug
Topic: [2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.
Replies: 3
Views: 540

[2.0.12] You can't set the recipe for turbo belts, underground belts, or splitters using combinators on foundries.

I was trying to make a mall with one foundry producing both belts and underground belts by swapping the recipe using combinators, then I noticed that you can't set any of the turbo recipes using combinators.

Easiest way to reproduce this, put down a foundry, attach a constant combinator with a ...

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