Search found 7 matches
- Fri Aug 12, 2016 8:30 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 99131
Re: Circuit network features for 0.14
I voted for "Assembling machine: set recipe" not because I would like to have it in assemblers (though it would be nice) but because it would be very usefull for refineries. I usally have 2 lines of refineries that are activated when I'm low on petroleum for advanced oil processing or when...
- Mon Aug 01, 2016 9:55 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Player not moving on belts
- Replies: 0
- Views: 637
[Request] Player not moving on belts
Pretty simple idea : stop the player from moving when he stands on belts. While that mechanic makes sense, it can be extremely frustrating while trying to build things. Is there a way to do it ?
- Tue Apr 19, 2016 1:48 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289107
Re: [MOD 0.12.x] The Fat Controller. Remote train management
The filters are combined with AND, in your case it would only show trains with Iron 1 and Copper 1 in their schedule. I'll probably add an option for OR in the next version. Not sure what you mean by removing trains, "x" clears any filters you have set. Thanks for the info. I saw a video ...
- Mon Apr 18, 2016 11:35 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289107
Re: [MOD 0.12.x] The Fat Controller. Remote train management
I'm having troubles with the filters. In my case, I have 4 stations : Copper 1, Copper Unload, Iron 1 and Iron Unload. I have 2 trains doing Copper 1 <-> Copper Unload and Iron 1 <-> Unload. When I tick Copper 1 (or Copper Unload) It displays correctly my only copper train. If I tick Iron 1 (or Iron...
- Sat Apr 16, 2016 4:27 pm
- Forum: Modding help
- Topic: Changing some ores to infinite
- Replies: 4
- Views: 2572
Re: Changing some ores to infinite
Thanks for both of your answers, exactly what I was looking for !
- Sat Apr 16, 2016 1:16 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 28205
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Hi, thanks for the mod. It's a very useful one ! Small signs let you make signs with icons. Is it possible to change the icon of the small sign ? I installed the sign mod and I can't find a way to do so. What I would like to do is change the icon of the small sign to light oil, heavy oil, ect ... to...
- Mon Apr 11, 2016 3:03 pm
- Forum: Modding help
- Topic: Changing some ores to infinite
- Replies: 4
- Views: 2572
Changing some ores to infinite
Hello, I'm trying to adapt an already existing mod, "endless resources" to transform only ore tiles that are above a value (let's say 3000) to infinite like oil. The code of the mod is fairly simple, it transform anything that isn't infinite (everything except oil) to an infinite type reso...