Search found 6 matches
- Tue Nov 05, 2024 1:23 am
- Forum: Ideas and Suggestions
- Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
- Replies: 3
- Views: 1242
Re: A weaker, non-spoilable Nutrient to kickstart Gleba
Regular assemblers can make use of the nutrients-from-spoilage recipe, and spoilage doesn't spoil. It's not an efficient recipe but it gives you the ability to "bootstrap" your biochambers even if your normal nutrient loop fails for any reason.
- Sat Nov 02, 2024 10:49 pm
- Forum: Modding interface requests
- Topic: [2.0.13] percent_spoiled applies additively in recipes with spoilable ingredients
- Replies: 2
- Views: 183
Re: [2.0.13] percent_spoiled applies additively in recipes with spoilable ingredients
What happens if you set 'result_is_always_fresh' on the recipe while there is a non-zero 'percent_spoiled' on the result item?
- Sat Nov 02, 2024 10:43 pm
- Forum: Bug Reports
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 1153
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
I've also seen this issue, animated water really kills the rendering performance, but only on Gleba. The jellynut swamps have a lot of entities on top of the water (many decoratives and also many many swamp cane entities) and I wonder if that might be the underlying reason? Nauvis water animates jus...
- Thu Oct 31, 2024 5:39 am
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 7
- Views: 542
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
At the very least, it would be nice if "E" as the first keypress would close the window, because a valid number in scientific notation will never begin with an "e".
- Thu Oct 31, 2024 12:05 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Space-less Age
- Replies: 3
- Views: 326
Re: [IDEA] Space-less Age
I'm sure you have already seen it, but the Any Planet Start mod provides a nice way to enjoy the new planets without needing to do any space stuff. It's also quite challenging, because you won't be starting with any technologies unlocked and you're limited to the resources available on that planet. ...
- Wed Oct 30, 2024 11:20 pm
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 8472
Re: Gleba is a problem
I used the "Any Planet Start" mod to begin the game on Gleba, and wow it is quite the experience! Pollution output doesn't matter on this planet, so you can enjoy an extended "burner phase" of the game without worry. There is plenty of hand-minable iron and copper ore and vast qu...