Still not 100% sure how it works, but I should at leat have the tools to figure it out when I'm less sleep deprived.
Thank you both for the help.
Search found 7 matches
- Thu Apr 17, 2025 9:01 am
- Forum: Not a bug
- Topic: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
- Replies: 9
- Views: 652
- Thu Apr 17, 2025 8:37 am
- Forum: Not a bug
- Topic: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
- Replies: 9
- Views: 652
Re: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
Quick check assuming left side is correct:
319÷25 = 12.76 crafts per second
12.76*(90 + 65*0.75) = 1770.45.
65 is amount of heavy oil given by bonus cycles as they do not give catalyst.
Yea I didn't know about catalyst restrictions.
But Would you mind explaining the math you're doing here? I ...
- Thu Apr 17, 2025 8:13 am
- Forum: Not a bug
- Topic: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
- Replies: 9
- Views: 652
Re: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
The game doesn't do that. The input and output are handled separately.
Here is the wiki part where it's explained :
Some recipes consume some of the same items or fluids as they generate. These items are "catalysts" in that recipe. In those cases, productivity bonuses usually do not apply ...
- Thu Apr 17, 2025 7:45 am
- Forum: Not a bug
- Topic: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
- Replies: 9
- Views: 652
Re: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
[Heavy Oil per Craft] / [Time per Craft] * {Machine Speed] * {Productivity]
90 / 5 * 0.7 * 1.18 = 14.868/s
This seem incorrect calculation to me, in that i think there is an additionnal thing to consider , productivity doesn't apply to all the heavy oil per craft, some of it being used as ...
- Thu Apr 17, 2025 6:57 am
- Forum: Not a bug
- Topic: [2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
- Replies: 9
- Views: 652
[2.0.43] Coal Liquefaction shows incorrect heavy oil/s output in the Recipe crafting throughput tooltip
I was making a coal liquefaction build using manual math for exact numbers when I noticed that the heavy oil/s in the Recipe crafting throughput tooltip (RCTT) was incorrect.
After toying around for a bit I realized that this only happens when the refinery has productivity.
Every other number in the ...
After toying around for a bit I realized that this only happens when the refinery has productivity.
Every other number in the ...
- Wed Oct 30, 2024 10:35 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 12608
Re: Smart Belt Dragging Setting
+1
This isn’t a feature I use often, but a couple days ago I was placing down some belts that fed chests for loading a train and I went “Man I need to place a lot of belts that are facing perpendicular to the direction I’m placing them…. Hey wait a minute, there’s a bind for doing that quickly ...
This isn’t a feature I use often, but a couple days ago I was placing down some belts that fed chests for loading a train and I went “Man I need to place a lot of belts that are facing perpendicular to the direction I’m placing them…. Hey wait a minute, there’s a bind for doing that quickly ...
- Wed Oct 30, 2024 7:51 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Draggin belt over underground belt sideways does not work (MR)
- Replies: 7
- Views: 2772
Re: [2.0.12]Weird interaction with drag belt over underground belts
Another thing I found to add to this report.
Create an underground belt ghost that goes under something.
Attempt to drag-place the belt & tunnel.
The exit of the underground belt fails to place.
I've tried under a number of things, this seems to fail every time.
The expected behavior is the exit ...
Create an underground belt ghost that goes under something.
Attempt to drag-place the belt & tunnel.
The exit of the underground belt fails to place.
I've tried under a number of things, this seems to fail every time.
The expected behavior is the exit ...