Search found 4 matches

by Mightyloly
Wed Oct 30, 2024 11:47 pm
Forum: Gameplay Help
Topic: [2.0.11] Train interrupt activates even if all next stops are disabled
Replies: 5
Views: 160

Re: [2.0.11] Train interrupt activates even if all next stops are disabled

I highly recommend that if you use that kind of train system, you should use 'waiting bays' or 'depots' for the trains to wait at until the station is open. It'll reduce the amount of time a train is hogging a specific station if it has nowhere to go down to almost zero. The depots should theoretica...
by Mightyloly
Wed Oct 30, 2024 11:32 pm
Forum: Gameplay Help
Topic: [2.0.13] Train does not path over specific rail
Replies: 3
Views: 64

Re: [2.0.13] Train does not path over specific rail

Flip the two signals at the fork and it'll work as intended. https://i.imgur.com/7CzJYX3.png Yes those two will mess with pathing as it designates that small tiny segment of rail as 'only allow trains to go in *THIS* direction' If you want rails to be "bidirectional" you'll need signals on...
by Mightyloly
Wed Oct 30, 2024 3:11 am
Forum: Gameplay Help
Topic: Switching fuel types with generic interrupts breaks them
Replies: 3
Views: 128

Re: Switching fuel types with generic interrupts breaks them

Unfortunately, As far as I'm aware as well, This is the only method to do a catch-all for fuel. which is individually assigning them these and-or conditions since there's no condition for x AND ( x OR x OR x OR) nor is there any condition for x < STACKSIZE you have to do a bunch of different (x AND ...
by Mightyloly
Wed Oct 30, 2024 2:42 am
Forum: Gameplay Help
Topic: Train Fuel Consumption Priority and Interrupts
Replies: 5
Views: 221

Re: Train Fuel Consumption Priority and Interrupts

Hey there, I may have come up with a solution with your issue. I hope you were not expecting a circuit-less solution. Inserters will insert on Slot A thru C. Inserters will take from Slot C thru A. Therefore, using this logic, you should be able to achieve this solution with this blueprint: 0eNrNWEt...

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