TL;DR
Productivity 300% limit shouldn't apply to the recipes for which there's no way to uncraft them through a recycler.
What?
I'm a little surprised this hasn't been suggested (I looked around and couldn't find it, apologies if I missed it).
So, we all know about the 300% productivity limit ...
Search found 2 matches
- Thu Jun 04, 2026 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Remove productivity limit on non-reversible recipes (scrap, etc)
- Replies: 0
- Views: 151
- Tue Oct 29, 2024 8:09 pm
- Forum: Implemented Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 27
- Views: 7550
Give agricultural towers separate circuit toggles for planting and harvesting
TL;DR
It would be nice if there was a way to only disable planting/harvesting while still doing the other thing
What?
Currently, you can connect the agricultural tower to a circuit (or a logistic network), and you can enable/disable it on a condition. However, that disables both planting and ...
It would be nice if there was a way to only disable planting/harvesting while still doing the other thing
What?
Currently, you can connect the agricultural tower to a circuit (or a logistic network), and you can enable/disable it on a condition. However, that disables both planting and ...