Okay, that explains it. As long as it doesn't cause unexpected side-effects (as your reply would support), I can live with it. Is it good practice to name them all the same, though?
Thank you so much for clearing that up for me. Is this documented somewhere? I looked, but couldn't find anything.
Search found 2 matches
- Tue Oct 29, 2024 12:15 pm
- Forum: Modding help
- Topic: Item added by mod has unexpected "Yield" property in UI
- Replies: 2
- Views: 340
- Tue Oct 29, 2024 10:53 am
- Forum: Modding help
- Topic: Item added by mod has unexpected "Yield" property in UI
- Replies: 2
- Views: 340
Item added by mod has unexpected "Yield" property in UI
For training purposes, I just created a simple mod that adds a new lamp recipe, item, and entity with modified energy requirements.
All added prototypes are exact deep copies of the original small-lamp. Everything works as expected, only:
My modded item, when crafted, shows an additional "Yield ...
All added prototypes are exact deep copies of the original small-lamp. Everything works as expected, only:
My modded item, when crafted, shows an additional "Yield ...