Search found 46 matches

by stylistic_sagi
Tue Apr 19, 2016 2:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Alternate Lab setup
Replies: 2
Views: 3263

Re: Alternate Lab setup

As you can see i mostly also have full belts,
Just not with the science packs as they look really cool rotating and can easly supply all the science centers. With full ending belts where in a shortage of science packs only the firts or last science centers would be supplied.
by stylistic_sagi
Tue Apr 19, 2016 1:35 pm
Forum: Ideas and Suggestions
Topic: A long-tail endgame
Replies: 2
Views: 1765

Re: A long-tail endgame

Things like this would create a more railroad tycoon type of multiplayer game.
I think it would be nice but it should go to multiplayer or at least be a seperate mode.
by stylistic_sagi
Tue Apr 12, 2016 5:04 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Alternate Lab setup
Replies: 2
Views: 3263

Alternate Lab setup

20160412165915_1.jpg I like to set up a loop to my lab's so they can pick up everything that is comming by... The problem i first had with this idea is that when somescience pack where made faster then others theytake al the place on the transporrt belt. For this reason i had 4 boxes with smart ins...
by stylistic_sagi
Mon Apr 11, 2016 8:54 am
Forum: General discussion
Topic: Generate map starting area?
Replies: 1
Views: 935

Generate map starting area?

What does the opstion for starting area emply? it would be loggical if in the starting area all types off resource are at least for a small amount present (iron copper cool wood oil water). However every time i generate a map even with the option starting area very small some or more resources are h...
by stylistic_sagi
Mon Apr 11, 2016 8:06 am
Forum: General discussion
Topic: More official campaign?
Replies: 3
Views: 1792

More official campaign?

Just wondering but is there going to be more campaign maps that come basic with the game? I really liked the campaign so i was a bit sad that it was rather quikly finished... p.s. the thing with the plane, is it a teaser that planes will actually be flyable in the game or...? Anyways keep up the goo...
by stylistic_sagi
Mon Apr 11, 2016 7:38 am
Forum: Ideas and Suggestions
Topic: more combat option:Modular Combat Vehicle w/ remote control?
Replies: 6
Views: 3809

Change weapons type in turrets and vehicles

It would be a great idea to change the weapon types of tanks ammo turrets and cars. You want turrets to fire with a flame thrower or rocket launcher? you can by placing a flame thrower or rocket launcher in their weapon slot. Same with cars and tanks. This would give defending and raiding a lot more...

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