Currently, there's a limit to each production stat. 3 are shown on the UI. Quality is not.
Speed limit (negative) is -80%, so 20% speed.
Productivity limit (positive) is +300%, so 4x speed (Should show, not sure if it applies to Drills? Someone confirm, else Prod research 31+ is useless)
Efficiency ...
Search found 9 matches
- Mon Feb 03, 2025 5:30 am
- Forum: Ideas and Suggestions
- Topic: Show "Quality Limit: 0%"
- Replies: 3
- Views: 219
- Fri Nov 15, 2024 12:13 am
- Forum: Duplicates
- Topic: Clipping Vulcanus Cliff graphic
- Replies: 2
- Views: 238
- Tue Oct 29, 2024 10:35 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 7389
Re: Smart Belt Dragging Setting
Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
- Tue Oct 29, 2024 9:53 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 59739
Re: Friday Facts #369 - To the moon
Yeah wow, sorry for the necro, and reading old posts, we actually saw Legendary Module about a YEAR sooner than Quality was revealed.
- Tue Oct 29, 2024 9:50 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 4
- Views: 421
Re: Filter Miners
And what about for Electric Mining Drills, that "one random copper" or "one random stone."
I don't mean to argue, just curious what went on in the game design discussion.
I don't mean to argue, just curious what went on in the game design discussion.
- Tue Oct 29, 2024 9:34 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 4
- Views: 421
Re: Filter Miners
Ah, why was it rejected? It would be extremely, incredibly, useful and wouldn't impact the game all that much? I just don't want that one random copper spot to gum up my iron array setup.
No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
- Tue Oct 29, 2024 9:14 am
- Forum: Bug Reports
- Topic: [2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
- Replies: 10
- Views: 854
Re: [2.0.11] Seemingly random hard crash (possibly SDL related?)
I WAS randomly crashing before 2.0.8 I think? Several hours then a crash, consistently. Haven't in a day or two, though, since 2.0.8 or 2.0.9 or something like that.
- Tue Oct 29, 2024 8:43 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 4
- Views: 421
Filter Miners
Please? It would be extremely useful for Big Miners, as the range is prohibitive if you don't carefully place them (and with "oblique" ore patch sizes, it's sometimes difficult).
I don't want to use non-"official vanilla/dev" mods, and I don't want to put inserters in my large lane balancers.
I don't want to use non-"official vanilla/dev" mods, and I don't want to put inserters in my large lane balancers.
- Tue Oct 29, 2024 8:41 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 7389
Re: Smart Belt Dragging Setting
I've gotten used to this over the past few days.
https://steamcommunity.com/app/427520/d ... 654315359/
https://steamcommunity.com/app/427520/d ... 654315359/