So almost 1/3rd of the price of a game copy, and maybe 15/20 minutes of pay? Lmfao. Never gonna happen.pantabo1 wrote: Thu Apr 17, 2025 9:54 am 10 dollar for the developer that reverts the change to the achievement behaviour.
Search found 22 matches
- Thu Apr 17, 2025 11:03 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 55568
Re: Version 2.0.45
- Tue Apr 15, 2025 3:56 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 55568
Re: Version 2.0.45
The version number is irrelevant. If it's made in 2.1, the speedrunners would complain
I'm not speedrunner and I don't like this change. Old Steam achievements mean nothing now. Game achievements should be given in equal conditions for everyone.
I just feel that now my achievements mean ...
- Tue Apr 15, 2025 2:31 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 55568
Re: Version 2.0.45
100% agree with this. I think is very unfair bring this change in a minor patch. Would be ok for 2.1. But not for a minor patch.
A patch is a patch. The version number doesn't matter except for record keeping purposes, and "major" .X patches "only" generally have more changes.
The version ...
- Sat Mar 22, 2025 8:36 pm
- Forum: Not a bug
- Topic: [2.0.42] Hole in Demolisher Territory.
- Replies: 1
- Views: 222
[2.0.42] Hole in Demolisher Territory.
I don't know if there's supposed to be a hole in demolisher territory, but it happened. Map generated on 2.0.7, chunks generated on 2.0.42.
- Mon Mar 10, 2025 12:35 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 241
- Views: 196110
Re: Please unban me from FJFF.
Hi! I was banned from the FJFF server and would like to know how to get unbanned. All I did was question why both of my space platforms were (mostly) deleted after getting kicked (and having to rejoin) after making two mistakes.
Mistake 1 was that my space platforms were ejecting their "waste ...
- Wed Feb 26, 2025 5:31 am
- Forum: Duplicates
- Topic: [2.0.32] Tutorial Missing Rail Sprites
- Replies: 2
- Views: 198
Re: [2.0.32] Tutorial Missing Rail Sprites
Another issue with the tutorial.
- Wed Feb 26, 2025 4:48 am
- Forum: Duplicates
- Topic: [2.0.32] Tutorial Missing Rail Sprites
- Replies: 2
- Views: 198
[2.0.32] Tutorial Missing Rail Sprites
The tutorial rail sprites are incorrect.
- Sun Feb 23, 2025 3:52 am
- Forum: Not a bug
- Topic: [2.0.32] Big Fulgoran Ruin not counted as such?
- Replies: 1
- Views: 216
[2.0.32] Big Fulgoran Ruin not counted as such?
I have a Deconstruction Planner for all "Obstacle" type structures, and it has Big Fulgoran Ruin in it. However, when I try to deconstruct this one, it doesn't work. I'm not holding shift, and nothing else is wrong with the deconstruction planner like Tiles being set to only.
Additionally, an ...
Additionally, an ...
- Sat Feb 22, 2025 12:36 am
- Forum: Not a bug
- Topic: Player Health Bonus not affected by Quality
- Replies: 2
- Views: 213
Re: Player Health Bonus not affected by Quality
Ah, ok fair. A consistent difference. Thanks.
- Fri Feb 21, 2025 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Red Lightning Danger symbol IF active Lightning Storm on Fulgora
- Replies: 0
- Views: 130
Red Lightning Danger symbol IF active Lightning Storm on Fulgora
Title, I think the yellow is fine, but it could be better if an active one made it red. Minor, but cool.
- Fri Feb 21, 2025 9:12 pm
- Forum: Not a bug
- Topic: Player Health Bonus not affected by Quality
- Replies: 2
- Views: 213
Player Health Bonus not affected by Quality
02-21-2025, 16-10-44.png
Before anyone comes at me and says "You can't normally get player quality" - That's not an excuse. EVERY other bonus is affected by quality. Hell, I'm pretty sure Mining Speed for Character is, but just not displayed.
Every other bonus would be affected, like damage ...
Before anyone comes at me and says "You can't normally get player quality" - That's not an excuse. EVERY other bonus is affected by quality. Hell, I'm pretty sure Mining Speed for Character is, but just not displayed.
Every other bonus would be affected, like damage ...
- Mon Feb 17, 2025 4:15 am
- Forum: Balancing
- Topic: Landfill for Fulgora and Vulcanus should be in vanilla
- Replies: 3
- Views: 2878
Re: Landfill for Fulgora and Vulcanus should be in vanilla
Vulcanus "Island like?" Cliffs exist but can be nullified with 500 Metallurgic Science pack.
If you're talking about actual "islands" surrounded by lava, then don't build there, or use Elevated Rails. Problem solved.
If you're talking about actual "islands" surrounded by lava, then don't build there, or use Elevated Rails. Problem solved.
- Mon Feb 17, 2025 4:05 am
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 4219
Re: Move Epic Quality Research Unlock to Fulgora
As an exemple, all gambling issues could be solved if, in fulgora, legendary seeds would create legendary plants. Like this, we can farm legendary bacterias, plastic, sulf, without the need to do upcycling or other recycling until we get "lucky".
And what I wrote is just 1 exemple out of ...
- Mon Feb 03, 2025 5:30 am
- Forum: Ideas and Suggestions
- Topic: Show "Quality Limit: 0%"
- Replies: 3
- Views: 397
Show "Quality Limit: 0%"
Currently, there's a limit to each production stat. 3 are shown on the UI. Quality is not.
Speed limit (negative) is -80%, so 20% speed.
Productivity limit (positive) is +300%, so 4x speed (Should show, not sure if it applies to Drills? Someone confirm, else Prod research 31+ is useless)
Efficiency ...
Speed limit (negative) is -80%, so 20% speed.
Productivity limit (positive) is +300%, so 4x speed (Should show, not sure if it applies to Drills? Someone confirm, else Prod research 31+ is useless)
Efficiency ...
- Fri Nov 15, 2024 12:13 am
- Forum: Duplicates
- Topic: Clipping Vulcanus Cliff graphic
- Replies: 2
- Views: 338
- Tue Oct 29, 2024 10:35 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 10588
Re: Smart Belt Dragging Setting
Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
- Tue Oct 29, 2024 9:53 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 64044
Re: Friday Facts #369 - To the moon
Yeah wow, sorry for the necro, and reading old posts, we actually saw Legendary Module about a YEAR sooner than Quality was revealed.
- Tue Oct 29, 2024 9:50 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 4
- Views: 581
Re: Filter Miners
And what about for Electric Mining Drills, that "one random copper" or "one random stone."
I don't mean to argue, just curious what went on in the game design discussion.
I don't mean to argue, just curious what went on in the game design discussion.
- Tue Oct 29, 2024 9:34 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 4
- Views: 581
Re: Filter Miners
Ah, why was it rejected? It would be extremely, incredibly, useful and wouldn't impact the game all that much? I just don't want that one random copper spot to gum up my iron array setup.
No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
- Tue Oct 29, 2024 9:14 am
- Forum: 1 / 0 magic
- Topic: [2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
- Replies: 11
- Views: 1375
Re: [2.0.11] Seemingly random hard crash (possibly SDL related?)
I WAS randomly crashing before 2.0.8 I think? Several hours then a crash, consistently. Haven't in a day or two, though, since 2.0.8 or 2.0.9 or something like that.