Search found 22 matches

by Biometrix
Thu Apr 17, 2025 11:03 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 55568

Re: Version 2.0.45

pantabo1 wrote: Thu Apr 17, 2025 9:54 am 10 dollar for the developer that reverts the change to the achievement behaviour.
So almost 1/3rd of the price of a game copy, and maybe 15/20 minutes of pay? Lmfao. Never gonna happen.
by Biometrix
Tue Apr 15, 2025 3:56 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 55568

Re: Version 2.0.45




The version number is irrelevant. If it's made in 2.1, the speedrunners would complain



I'm not speedrunner and I don't like this change. Old Steam achievements mean nothing now. Game achievements should be given in equal conditions for everyone.

I just feel that now my achievements mean ...
by Biometrix
Tue Apr 15, 2025 2:31 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 55568

Re: Version 2.0.45


100% agree with this. I think is very unfair bring this change in a minor patch. Would be ok for 2.1. But not for a minor patch.


A patch is a patch. The version number doesn't matter except for record keeping purposes, and "major" .X patches "only" generally have more changes.

The version ...
by Biometrix
Sat Mar 22, 2025 8:36 pm
Forum: Not a bug
Topic: [2.0.42] Hole in Demolisher Territory.
Replies: 1
Views: 222

[2.0.42] Hole in Demolisher Territory.

I don't know if there's supposed to be a hole in demolisher territory, but it happened. Map generated on 2.0.7, chunks generated on 2.0.42.
03-22-2025, 16-35-20.png
03-22-2025, 16-35-20.png (9.38 KiB) Viewed 222 times
by Biometrix
Mon Mar 10, 2025 12:35 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 241
Views: 196110

Re: Please unban me from FJFF.


Hi! I was banned from the FJFF server and would like to know how to get unbanned. All I did was question why both of my space platforms were (mostly) deleted after getting kicked (and having to rejoin) after making two mistakes.

Mistake 1 was that my space platforms were ejecting their "waste ...
by Biometrix
Wed Feb 26, 2025 5:31 am
Forum: Duplicates
Topic: [2.0.32] Tutorial Missing Rail Sprites
Replies: 2
Views: 198

Re: [2.0.32] Tutorial Missing Rail Sprites

02-26-2025, 00-31-24.png
02-26-2025, 00-31-24.png (173.78 KiB) Viewed 186 times
Another issue with the tutorial.
by Biometrix
Wed Feb 26, 2025 4:48 am
Forum: Duplicates
Topic: [2.0.32] Tutorial Missing Rail Sprites
Replies: 2
Views: 198

[2.0.32] Tutorial Missing Rail Sprites

02-25-2025, 23-48-30.png
02-25-2025, 23-48-30.png (849.61 KiB) Viewed 198 times
The tutorial rail sprites are incorrect.
by Biometrix
Sun Feb 23, 2025 3:52 am
Forum: Not a bug
Topic: [2.0.32] Big Fulgoran Ruin not counted as such?
Replies: 1
Views: 216

[2.0.32] Big Fulgoran Ruin not counted as such?

I have a Deconstruction Planner for all "Obstacle" type structures, and it has Big Fulgoran Ruin in it. However, when I try to deconstruct this one, it doesn't work. I'm not holding shift, and nothing else is wrong with the deconstruction planner like Tiles being set to only.

Additionally, an ...
by Biometrix
Sat Feb 22, 2025 12:36 am
Forum: Not a bug
Topic: Player Health Bonus not affected by Quality
Replies: 2
Views: 213

Re: Player Health Bonus not affected by Quality

Ah, ok fair. A consistent difference. Thanks.
by Biometrix
Fri Feb 21, 2025 11:47 pm
Forum: Ideas and Suggestions
Topic: Red Lightning Danger symbol IF active Lightning Storm on Fulgora
Replies: 0
Views: 130

Red Lightning Danger symbol IF active Lightning Storm on Fulgora

Title, I think the yellow is fine, but it could be better if an active one made it red. Minor, but cool.
by Biometrix
Fri Feb 21, 2025 9:12 pm
Forum: Not a bug
Topic: Player Health Bonus not affected by Quality
Replies: 2
Views: 213

Player Health Bonus not affected by Quality

02-21-2025, 16-10-44.png

Before anyone comes at me and says "You can't normally get player quality" - That's not an excuse. EVERY other bonus is affected by quality. Hell, I'm pretty sure Mining Speed for Character is, but just not displayed.

Every other bonus would be affected, like damage ...
by Biometrix
Mon Feb 17, 2025 4:15 am
Forum: Balancing
Topic: Landfill for Fulgora and Vulcanus should be in vanilla
Replies: 3
Views: 2878

Re: Landfill for Fulgora and Vulcanus should be in vanilla

Vulcanus "Island like?" Cliffs exist but can be nullified with 500 Metallurgic Science pack.

If you're talking about actual "islands" surrounded by lava, then don't build there, or use Elevated Rails. Problem solved.
by Biometrix
Mon Feb 17, 2025 4:05 am
Forum: Balancing
Topic: Move Epic Quality Research Unlock to Fulgora
Replies: 16
Views: 4219

Re: Move Epic Quality Research Unlock to Fulgora


As an exemple, all gambling issues could be solved if, in fulgora, legendary seeds would create legendary plants. Like this, we can farm legendary bacterias, plastic, sulf, without the need to do upcycling or other recycling until we get "lucky".

And what I wrote is just 1 exemple out of ...
by Biometrix
Mon Feb 03, 2025 5:30 am
Forum: Ideas and Suggestions
Topic: Show "Quality Limit: 0%"
Replies: 3
Views: 397

Show "Quality Limit: 0%"

Currently, there's a limit to each production stat. 3 are shown on the UI. Quality is not.

Speed limit (negative) is -80%, so 20% speed.
Productivity limit (positive) is +300%, so 4x speed (Should show, not sure if it applies to Drills? Someone confirm, else Prod research 31+ is useless)
Efficiency ...
by Biometrix
Fri Nov 15, 2024 12:13 am
Forum: Duplicates
Topic: Clipping Vulcanus Cliff graphic
Replies: 2
Views: 338

Clipping Vulcanus Cliff graphic

11-14-2024, 19-12-55.png
11-14-2024, 19-12-55.png (40.52 KiB) Viewed 338 times
by Biometrix
Tue Oct 29, 2024 10:35 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 10588

Re: Smart Belt Dragging Setting

Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
by Biometrix
Tue Oct 29, 2024 9:53 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 68
Views: 64044

Re: Friday Facts #369 - To the moon

Yeah wow, sorry for the necro, and reading old posts, we actually saw Legendary Module about a YEAR sooner than Quality was revealed.
by Biometrix
Tue Oct 29, 2024 9:50 am
Forum: Ideas and Suggestions
Topic: Filter Miners
Replies: 4
Views: 581

Re: Filter Miners

And what about for Electric Mining Drills, that "one random copper" or "one random stone."

I don't mean to argue, just curious what went on in the game design discussion.
by Biometrix
Tue Oct 29, 2024 9:34 am
Forum: Ideas and Suggestions
Topic: Filter Miners
Replies: 4
Views: 581

Re: Filter Miners

Ah, why was it rejected? It would be extremely, incredibly, useful and wouldn't impact the game all that much? I just don't want that one random copper spot to gum up my iron array setup.

No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
by Biometrix
Tue Oct 29, 2024 9:14 am
Forum: 1 / 0 magic
Topic: [2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
Replies: 11
Views: 1375

Re: [2.0.11] Seemingly random hard crash (possibly SDL related?)

I WAS randomly crashing before 2.0.8 I think? Several hours then a crash, consistently. Haven't in a day or two, though, since 2.0.8 or 2.0.9 or something like that.

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