Search found 9 matches

by Biometrix
Mon Feb 03, 2025 5:30 am
Forum: Ideas and Suggestions
Topic: Show "Quality Limit: 0%"
Replies: 3
Views: 219

Show "Quality Limit: 0%"

Currently, there's a limit to each production stat. 3 are shown on the UI. Quality is not.

Speed limit (negative) is -80%, so 20% speed.
Productivity limit (positive) is +300%, so 4x speed (Should show, not sure if it applies to Drills? Someone confirm, else Prod research 31+ is useless)
Efficiency ...
by Biometrix
Fri Nov 15, 2024 12:13 am
Forum: Duplicates
Topic: Clipping Vulcanus Cliff graphic
Replies: 2
Views: 238

Clipping Vulcanus Cliff graphic

11-14-2024, 19-12-55.png
11-14-2024, 19-12-55.png (40.52 KiB) Viewed 238 times
by Biometrix
Tue Oct 29, 2024 10:35 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 7389

Re: Smart Belt Dragging Setting

Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
by Biometrix
Tue Oct 29, 2024 9:53 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 68
Views: 59739

Re: Friday Facts #369 - To the moon

Yeah wow, sorry for the necro, and reading old posts, we actually saw Legendary Module about a YEAR sooner than Quality was revealed.
by Biometrix
Tue Oct 29, 2024 9:50 am
Forum: Ideas and Suggestions
Topic: Filter Miners
Replies: 4
Views: 421

Re: Filter Miners

And what about for Electric Mining Drills, that "one random copper" or "one random stone."

I don't mean to argue, just curious what went on in the game design discussion.
by Biometrix
Tue Oct 29, 2024 9:34 am
Forum: Ideas and Suggestions
Topic: Filter Miners
Replies: 4
Views: 421

Re: Filter Miners

Ah, why was it rejected? It would be extremely, incredibly, useful and wouldn't impact the game all that much? I just don't want that one random copper spot to gum up my iron array setup.

No worries, that's respectable, and being a dev myself I wouldn't want people to try and argue with me for ...
by Biometrix
Tue Oct 29, 2024 9:14 am
Forum: Bug Reports
Topic: [2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
Replies: 10
Views: 854

Re: [2.0.11] Seemingly random hard crash (possibly SDL related?)

I WAS randomly crashing before 2.0.8 I think? Several hours then a crash, consistently. Haven't in a day or two, though, since 2.0.8 or 2.0.9 or something like that.
by Biometrix
Tue Oct 29, 2024 8:43 am
Forum: Ideas and Suggestions
Topic: Filter Miners
Replies: 4
Views: 421

Filter Miners

Please? It would be extremely useful for Big Miners, as the range is prohibitive if you don't carefully place them (and with "oblique" ore patch sizes, it's sometimes difficult).

I don't want to use non-"official vanilla/dev" mods, and I don't want to put inserters in my large lane balancers.
by Biometrix
Tue Oct 29, 2024 8:41 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 7389

Re: Smart Belt Dragging Setting

I've gotten used to this over the past few days.

https://steamcommunity.com/app/427520/d ... 654315359/

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